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Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience
Xiangquan Yao; Nicholas Grande – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
This study examined the opportunity to learn function transformations afforded by the GeoGebra applets available on the GeoGebra website. Our analysis focused on the functions and their representations through which function transformations are explored in these GeoGebra applets, the effects and components of transformations that the GeoGebra…
Descriptors: Mathematics Education, Computer Uses in Education, Computer Oriented Programs, Educational Technology
Jo B. Helgetun; Mathias Decuypere – Learning, Media and Technology, 2024
This article analyses the smartphone application TeacherTapp that is used to collect and disseminate information on teachers' views on education and their classroom practices. The research takes as its object of analysis the use of TeacherTapp in England and Flanders. We analyze what TeacherTapp is, how it relates to a given localized community in…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Educational Technology, Handheld Devices
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Remedial and Special Education, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Isaac Kofi Nti; Faiza Umar Bawah; Juanita Ahia Quarcoo; Favour Kalos – Africa Education Review, 2022
Computers in education, along with soft-computing technology applications, have revolutionised global interconnectedness and the need for a well-educated workforce. Many studies worldwide explore technology in education, often relying on systematic reviews, though concerns about selection bias have emerged. This article takes a different approach,…
Descriptors: Bibliometrics, Computer Uses in Education, Artificial Intelligence, Educational Research
Erica Crawford – ProQuest LLC, 2024
The problem addressed through this qualitative study was that middle school teachers in a suburban public school district in the southern United States were inconsistently using Google Classroom in their classrooms. At the project site, middle school teachers were creating a blended learning environment; however, administrators expected them to…
Descriptors: Middle School Teachers, Teacher Attitudes, Virtual Classrooms, Educational Technology
Colliver, Yeshe; Hatzigianni, Maria; Davies, Ben – Early Child Development and Care, 2020
Young children's digital play environments comprise an increasingly large part of early learning experiences, and are likely to have ongoing and enduring impacts throughout life. Research on early childhood educational (ECE) apps has been predominantly considered from researchers' perspectives, with little consideration of all stakeholders. At the…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Baccaglini-Frank, Anna; Carotenuto, Gemma; Sinclair, Nathalie – ZDM: The International Journal on Mathematics Education, 2020
Research has highlighted the potential of digital technology to support the development of children's number sense abilities. However, the main focus of such research has been on apps affording directed interactions, where only one solution strategy is available, and it has targeted mostly cardinality. Little is known, in these terms, about task…
Descriptors: Preschool Children, Mathematics Skills, Numeracy, Number Concepts
Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Estrada, Gabriel; Dawson, Maurice; Cárdenas-Haro, Jose Antonio – ICTE Journal, 2019
African Americans and Hispanic Americans historically have been underrepresented in U.S. jobs in the fields of STEM in large part because of the usability of technology. In this research, the goal was to discover the usability factors relative to operating systems that may limit African Americans and Hispanic Americans from pursuit of computer…
Descriptors: Computer Science Education, Computer Oriented Programs, Educational Technology, Usability
Shuhong Luo; John W. Creswell – International Journal of Designs for Learning, 2016
We present the story of how we designed and developed an application that provides expert consultation in mixed methods research--the "Mixed Methods Research Design App." We provide a description of the key design decisions, the design failures, the related revisions made during the process of designing the app, and the contribution to…
Descriptors: Mixed Methods Research, Computer Oriented Programs, Computer Software, Research Training
Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students