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Krouk, B. I.; Zhuravleva, O. B. – IEEE Transactions on Education, 2009
This paper reports on the implementation of a self-directed learning process in a circuit theory course, incorporating dynamic training elements which were designed on the basis of a cybernetic model of cognitive process management. These elements are centrally linked in a dynamic learning frame, created on the monitor screen, which displays the…
Descriptors: Feedback (Response), Mathematical Models, Cybernetics, Independent Study
Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Moore, Gwendolyn B.; And Others – Technological Horizons in Education, 1986
Describes possible applications of new technologies to special education. Discusses results of a study designed to explore the use of robotics, artificial intelligence, and computer simulations to aid people with handicapping conditions. Presents several scenarios in which specific technological advances may contribute to special education…
Descriptors: Artificial Intelligence, Bionics, Computer Assisted Instruction, Computer Simulation
Educational Research Service, Arlington, VA. – 1996
Vast changes have taken place in Internet resources and features. To update teachers, administrators, and students on the changing cyberspace landscape, the Educational Research Service has developed a guidebook for using the Internet both in and out of the classroom. It contains detailed information about the World Wide Web, tools for searching…
Descriptors: Access to Information, Computer Uses in Education, Cybernetics, Educational Media