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Coklar, A. Naci; Sendag, Serkan; Eristi, S. Duygu – Online Submission, 2007
This paper concentrates on a software prepared as a series of Health Education for K8 students in Turkey. Bearing in mind that healthy mind rests in a healthy body, the researchers prepared a series of software on different aspects of health. This specific software tries to donate the K8 students with healthy use of computers in everyday life.…
Descriptors: Health Education, Child Health, Computer Software, Foreign Countries
Kennedy, Mike – American School & University, 2007
With classroom Internet access nearly universal in public schools and computers ubiquitous on every school and university campus, classroom furnishings have evolved to accommodate the machines so students can take full advantage of the technology. The desks, tables and other furniture that a school chooses for its computers will depend on the…
Descriptors: Computers, Internet, Computer Uses in Education, Computer Centers
Maxwell, Lorraine E.; Laeser, Kathryn L. – DesignShare (NJ1), 2007
As adult office workers' use of computers has increased, the incidence of computer-related musculoskeletal complaints and injuries has also increased. Although the use of computers in the classroom is increasing, little attention has been paid by educators, furniture manufacturers, or researchers to the ergonomic design issues of educational…
Descriptors: Workstations, Computer Uses in Education, Injuries, Human Factors Engineering
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Bushweller, Kevin – Learning By Design, 1998
Explores the ergonomic needs of students within the classroom and the mistakes schools commonly make regarding classroom furniture. Several considerations are discussed for improving desk and chair design, particularly involving computer desks, and the proper use and placement of lighting. (GR)
Descriptors: Classroom Furniture, Computer Uses in Education, Design Requirements, Educational Facilities Planning
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Staley, David J. – EDUCAUSE Quarterly, 2004
Technology has long been a part of the classroom space. Sometime in the 1990s, the word technology was co-opted to refer only to digital tools. "Technology in the classroom" or "technology stocks" or "the dangers posed by technology" came to refer only to digital technology rather than to technology as a whole. As such, much of the discussion…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Classroom Environment
Day, William C. – American School & University, 1998
Discusses ways for preparing schools for integrating technology, including designing the wiring infrastructure, equipment purchases, furniture needs, and ergonomic considerations. Describes four levels of Internet connectivity access and provides a list of contact names, phone numbers, and Web sites for technology fund information from each state.…
Descriptors: Classroom Furniture, Computer Uses in Education, Educational Facilities Improvement, Educational Technology
Riel, Margaret – 1995
This paper focuses on the human side of networking in education, emphasizing that people working together can create new solutions to old problems. Discussion includes increased links to information through the Internet and new resources entering the classroom; team-teaching, cooperative learning, and learner-centered instruction; and distance…
Descriptors: Computer Networks, Computer Uses in Education, Cooperative Learning, Distance Education
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Dowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation
Taylor, Wayne – 1997
Undertaken in conjunction with a larger study that investigated the educational efficacy of students building their own virtual worlds, this study measures the reactions of students in grades 4-12 to the experience of being immersed in virtual reality (VR). The study investigated the sense of "presence" experienced by the students, the…
Descriptors: Computer Graphics, Computer Interfaces, Computer Uses in Education, Display Systems
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Jermolajew, Anna M.; Newhouse, C. Paul – Australian Educational Computing, 2003
Over the past decade there has been an explosion in the provision of computing facilities in schools for student use. However, there is concern that the development of these facilities has often given little regard to the ergonomics of the design for use by children, particularly adolescents. This paper reports on a study that investigated the…
Descriptors: Early Adolescents, Computers, Foreign Countries, Secondary School Students