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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience
Dóra M. Szego – International Journal for Technology in Mathematics Education, 2023
Begun in the mid-90s, computers have long been a staple in teaching mathematics to engineering students. In recent years, with the effects of the COVID-19 pandemic and the arrival of Generation Z in tertiary education, the role of blended learning has increased. This paper highlights some of the greater challenges and successes of the transition…
Descriptors: Blended Learning, Mathematics Instruction, Engineering Education, College Students
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Calister L. Nwadi; Blessing Ijeoma Attah; Esther Chioma Eze – Online Submission, 2023
The study investigated the awareness and utilization of e-learning technologies among vocational and technical education (VTE) students. A descriptive survey research design was used for this study, and the population consisted of 551 VTE students. A simple random sample of 62 VTE students was selected. The data collection instrument was a…
Descriptors: Educational Technology, Electronic Learning, Vocational Education, Knowledge Level
Bo Pei; Ying Cheng; Alex Ambrose; Eva Dziadula; Wanli Xing; Jie Lu – Smart Learning Environments, 2024
The availability of large-scale learning data presents unprecedented opportunities for investigating student learning processes. However, it is challenging for instructors to fully make sense of this data and effectively support their teaching practices. This study introduces LearningViz, an interactive learning analytics dashboard to help…
Descriptors: Learning Analytics, Learning Management Systems, Computer Uses in Education, Educational Technology
Neff, Victoria; Negoescu, Ana; Vanek, Jen – COABE Journal: The Resource for Adult Education, 2021
This article describes an innovative workplace English initiative that aims to improve access to English language instruction for immigrant workers. Developed by the National Immigration Forum, Skills and Opportunity for the New American Workforce (SONAW) is a first-of-its-kind, blended training program comprising 40% face-to-face instruction and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Immigrants
Hsiao, I-Han, Ed.; Sahebi, Shaghayegh, Ed.; Bouchet, Francois, Ed.; Vie, Jill-Jenn, Ed. – International Educational Data Mining Society, 2021
For this 14th iteration of the International Conference on Educational Data Mining (EDM 2021), the conference was held completely online. EDM is organized under the auspices of the International Educational Data Mining Society and was meant to happen in Paris, France. The official theme of this year's conference was Shifting Landscape of…
Descriptors: Blended Learning, Distance Education, Learning Analytics, Educational Technology
Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Jining Han – Language Learning & Technology, 2024
The present study applied a multiple-case study design to investigate Chinese as a foreign language (CFL) students' responses to computer-mediated coded feedback and the factors that influence students' responses in an online multiple-draft Chinese writing context. Three intermediate-level students of Chinese completed four drafts for which they…
Descriptors: Computer Mediated Communication, Feedback (Response), Student Attitudes, Influences
Hokanson, Brad; Hendrickson, Meghan – Quarterly Review of Distance Education, 2020
In response to the COVID-19 pandemic, the University of Minnesota shifted all instruction to remote learning in mid-March 2020, including all classes in the College of Design. This case focuses on a studio course in interior design with 16 students. The classes used a range of different computer technologies. These technologies include Zoom,…
Descriptors: College Students, Studio Art, Interior Design, Distance Education
Coronel, Jacobo – RELC Journal: A Journal of Language Teaching and Research, 2023
The COVID-19 pandemic ushered in a new era of technological tools that were used by language teachers to develop their students' English language skills. As a result of the sudden shift to online instruction, teachers at the Science, Technology, Engineering, Arts and Mathematics Academy middle school had little time to prepare and had limited…
Descriptors: COVID-19, Pandemics, Educational Technology, Adolescents