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Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
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McCabe, Bernadette – Journal of Biological Education, 2011
The ability to appreciate the inter-connectedness of complex biological relationships can be difficult for many students. Graphical knowledge in the form of concept maps and flow charts are learning tools which can assist students to recognise the inter-connectivity. This report focuses on a trial which incorporates these two related visual…
Descriptors: Concept Mapping, Time Management, Visual Learning, Maps
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Gubacs-Collins, Klara; Juniu, Susana – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Physical educators teaching in a gymnasium need mobile technology that supports the gathering and dissemination of information in a variety of formats and that can adapt to different settings, allowing freedom of movement. Notebook PCs and personal digital assistants (PDAs) are examples of common types of mobile technology, but they lack the…
Descriptors: Physical Education, Computer Uses in Education, Visual Learning, Active Learning
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Reedy, Gabriel B. – Technology, Pedagogy and Education, 2008
PowerPoint and other visual technologies have become pervasive in schools. Adoption of these technologies is perceived as a necessary--or, at the very least, an educationally appropriate--innovation in UK schools, even though systematic examination of their use is relatively recent. On the basis of a wider ethnographic study of ICT use in one UK…
Descriptors: Computer Uses in Education, Ethnography, Educational Technology, Foreign Countries
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O'Bannon, Blanche; Puckett, Kathleen; Rakes, Glenda – Computers in the Schools, 2006
Visual learning is a strategy for visually representing the structure of information and for representing the ways in which concepts are related. Based on the work of Ausubel, these hierarchical maps facilitate student learning of unfamiliar information in the K-12 classroom. This paper presents the research base for this Type II computer tool, as…
Descriptors: Educational Technology, Visual Learning, Learning Strategies, Elementary Secondary Education
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Slish, Donald F. – American Biology Teacher, 2000
Points out the inadequacy of visual information such as writing on a blackboard or using an overhead projector as the ability to develop an understanding of dynamic processes among students. Recommends using short animations that can be viewed on the World Wide Web. Describes how to make a GIF animation. (YDS)
Descriptors: Animation, Biology, Computer Uses in Education, Educational Technology
Sexton, Colleen M.; Belland, John C. – 1997
This paper provides background information on the goals, application process, and funding of the Ohio SchoolNet Plus initiative. Through SchoolNet Plus, school districts are allocated funds to provide one computer workstation for every five children in grades K-4, as well as funds for software and professional development for teachers. Since the…
Descriptors: Computer Software, Computer Uses in Education, Educational Development, Educational Equipment
Linking_Learning, 1998
This newsletter issue is devoted entirely to the goals and achievements of Project Estrella (Encourage Students through Technology To Reach High Expectations in Learning, Lifeskills, and Achievement), one of six migrant education technology projects funded by the U.S. Department of Education. "ESTRELLA Connects for Learning" describes…
Descriptors: Computer Uses in Education, Delivery Systems, Distance Education, Educational Technology
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Bornas, Xavier; And Others – Computers in the Schools, 1997
Illustrates how computers can assist teachers in preventing impulsivity and foster the cognitive and metacognitive development of students. Discusses theoretical aspects of impulsivity and learning difficulties; software for improving self-regulated learning, in particular the VISPRO (Visualizing Processes) project; and teacher education needs,…
Descriptors: Child Behavior, Cognitive Processes, Computer Assisted Instruction, Computer Software
Griffin, Robert E., Ed.; And Others – 1997
This document contains 59 selected papers from the 1996 International Visual Literacy Association (IVLA) conference. Topics include: learning to think visually; information design via the Internet; a program for inner-city at-risk children; dubbing versus subtitling television programs; connecting advertisements and classroom reading through…
Descriptors: Advertising, Computer Graphics, Computer Simulation, Computer Software Development