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Fabian Grütter – Learning, Media and Technology, 2024
This article analyzes the development, commercialization and demise of the Smaky school computer in French-speaking, Western Switzerland between 1973 and 1997. By examining archival material, I consider the connections between this locally assembled and used school computer, and the globally embedded economic developments during the period of…
Descriptors: Foreign Countries, Educational Technology, Historical Interpretation, Computers
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Demetrios G. Sampson Ed.; Dirk Ifenthaler Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2023
These proceedings contain the papers of the 20th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2023), held in Madeira Island, Portugal, from 21 to 23 October 2023 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the…
Descriptors: Learning Processes, Educational Technology, Teaching Methods, Cognitive Psychology
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Shui Kau Chiu – Review of Education, 2025
As education is a global concern, utilising educational technology to facilitate teaching and learning activities has been widely practised almost everywhere at every minute for decades. Revisiting the historical development of a particular technology is noteworthy to education practitioners, historians and various interested parties. Concerning…
Descriptors: Educational Technology, Technology Uses in Education, Educational History, Audio Equipment
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Neil Selwyn – Learning, Media and Technology, 2024
This paper outlines how ideas of 'degrowth' might be used to reimagine sustainable forms of education technology. In essence, degrowth calls for a proactive renewal of technology use around goals of voluntary simplicity and slowing-down, community-based coproduction and sharing, alongside conscious minimalization of resource consumption. The paper…
Descriptors: Sustainable Development, Educational Technology, Social Change, Environmental Education
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Shayan Doroudi – Learning, Media and Technology, 2024
The history of educational technology is replete with stories of mostly White men who have conducted some of the leading innovations in the field. The stories of educational technologists from minority backgrounds have largely gone untold, perhaps giving the false impression that such individuals were not involved in this field. This article…
Descriptors: African Americans, Educational Technology, Civil Rights, Innovation
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Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
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Samantha Burns; Elaine Hoan; Scott Hreno; Esther Yu; Leah Brathwaite; Joel P. Wiebe; Linda A. White; Elizabeth Dhuey; Michal Perlman – Educational Review, 2024
Early educational settings such as early childhood education and care and kindergarten (i.e. formal schooling) are important contexts to foster children's peer collaboration, an important skill for the twenty-first century. The prevalence of technology in early educational settings has continued to increase rapidly in ways that can support the…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Cooperative Learning
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Elliott, Rob – Educational Technology & Society, 2023
Higher education has become dependent on the use of digital materials, which may include texts, audiovisual content, and software applications. Because students in higher education are largely responsible for providing the computing devices they are required to use to interact with their digital course materials, instructors and instructional…
Descriptors: College Students, Computers, Ownership, Access to Computers
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Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni – Journal of Education and e-Learning Research, 2024
The COVID-19 epidemic has impacted higher education institutions across the country by switching traditional teaching practices to online learning. The attitudes of students towards elearning are essential to research in order to determine the extent to which successful implementation of online learning. Thus, this research aims to evaluate the…
Descriptors: Electronic Learning, Student Attitudes, COVID-19, Pandemics
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Galit Wellner; Ilya Levin – Learning, Media and Technology, 2024
The paper proposes a framework for thinking about digital technologies, including AI, in education. The framework combines Don Ihde's postphenomenology and Seymour Papert's constructionism. The former is rooted in the philosophy of technology, the latter -- in education and technology. The intersections between the two theories have been mentioned…
Descriptors: Philosophy, Children, Phenomenology, Constructivism (Learning)
Preston Smith – ProQuest LLC, 2022
High-performance computing (HPC) is used by higher education institutions, industry, and research labs around the world for modeling, simulation, and data analysis to enable scientific discovery. In higher education, HPC resources are critical to attract top faculty, fulfill their obligations to sponsors, remain competitive for research funding,…
Descriptors: Educational Technology, Technology Uses in Education, Outcomes of Education, Higher Education
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Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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