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Tharani, Karim – Journal of Educational Multimedia and Hypermedia, 2016
According to constructivist theory of learning, new knowledge is learned on the basis of what is already known by learners. Thus for an emerging and transformative technology such as Linked Data to be learned, the technology must be made relevant for learners and must be compatible with their skillset. Designing and developing Linked Data…
Descriptors: Educational Technology, Metadata, Instructional Design, Computer System Design
Denton, David W. – TechTrends: Linking Research and Practice to Improve Learning, 2012
Cloud computing technologies, such as Google Docs and Microsoft Office Live, have the potential to enhance instructional methods predicated on constructivism and cooperative learning. Cloud-based application features like file sharing and online publishing are prompting departments of education across the nation to adopt these technologies.…
Descriptors: Graduate Study, Cooperative Learning, Teaching Methods, Constructivism (Learning)
Dillenbourg, Pierre; Evans, Michael – International Journal of Computer-Supported Collaborative Learning, 2011
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the relation between this technology and teaching and learning processes. At a global level, one could argue that tabletops convey a socio-constructivist flavor: they support small teams that solve problems by exploring multiple solutions. The…
Descriptors: Constructivism (Learning), Learning Processes, Interaction, Classroom Environment
Stevenson, Michael; Hedberg, John G. – Educational Media International, 2011
This paper reviews the research on the disruptive and transformative potential of newly-emerging cloud-based pedagogies. It takes into consideration the extent to which Cloud Computing can be leveraged to disseminate and scale web-based applications within and across learning contexts. It examines ideas from current literature in Web 2.0- and…
Descriptors: Constructivism (Learning), Collaborative Writing, Internet, Citizenship
Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
Kirkwood, Keith – Campus-Wide Information Systems, 2010
Purpose: This paper aims to introduce an enterprise-wide Web 2.0 learning support platform--SNAP, developed at Victoria University in Melbourne, Australia. Design/methodology/approach: Pointing to the evolution of the social web, the paper discusses the potential for the development of e-learning platforms that employ constructivist, connectivist,…
Descriptors: Foreign Countries, Electronic Learning, Communities of Practice, Knowledge Management
Johnson-Leslie, Natalie A. – Journal of Educational Technology Systems, 2009
In teacher education, electronic portfolios provide an authentic form of assessment documenting students' personal and professional growth. Using the engineered-based system, College LiveText, and an off-the-shelf general tool, HyperStudio, pre-service teachers constructed e-portfolios as part of their teacher preparation requirements. This case…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Portfolios (Background Materials), Preservice Teachers
Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Lubliner, David; Widmeyer, George; Deek, Fadi P. – Interactive Learning Environments, 2009
The objective of this study was to determine whether there was a quantifiable improvement in learning outcomes by integrating course materials in a 4-year baccalaureate program, utilizing a knowledge repository with a conceptual map that spans a discipline. Two new models were developed to provide the framework for this knowledge repository. A…
Descriptors: Constructivism (Learning), Concept Mapping, Focus Groups, Information Systems
Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
Nickols, Fred – Educational Technology, 2000
This letter to the editor favorably comments on an article by Jerry Willis and Kristen Wright, "A General Set of Procedures for Constructivist Instructional Design: The New R2D2 Model" ("Educational Technology, March-April 2000). The writer notes that though the article's purpose is to describe an alternative to the conventional ISD model, it also…
Descriptors: Computer Assisted Instruction, Computer System Design, Constructivism (Learning), Educational Technology

McGuire, Eugene G. – Telematics and Informatics, 1996
Examines the qualities of hypermedia information systems that enable them to facilitate learning and knowledge construction. Discusses the background of current learning theories, and describes a possible hypermedia system based on constructivist learning principles that could be developed through the use of intelligent autonomous agents.…
Descriptors: Cognitive Structures, Computer Assisted Instruction, Computer System Design, Constructivism (Learning)
Tavangarian, Djamshid; Leypold, Markus E.; Nölting, Kristin; Röser, Marc; Voigt, Denny – Electronic Journal of e-Learning, 2004
Despite the fact that e-Learning exists for a relatively long time, it is still in its infancy. Current e-Learning systems on the market are limited to technical gadgets and organizational aspects of teaching, instead of supporting the learning. As a result the learner has become deindividualized and demoted to a noncritical homogenous user. One…
Descriptors: Electronic Learning, Individualized Instruction, Computer System Design, Courseware
Connolly, Thomas M.; Stansfield, Mark; McLellan, Evelyn – Electronic Journal of e-Learning, 2006
The study of database systems is typically core in undergraduate and postgraduate programmes related to computer science and information systems. However, one component of this curriculum that many learners have difficulty with is database analysis and design, an area that is critical to the development of modern information systems. This paper…
Descriptors: Computer Games, Database Design, Concept Formation, Computer System Design
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