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Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
Kwasu, Isaac Ali – Journal of Education and Practice, 2015
The study seek to reveal the importance of instructional visual in educational systems in Bauchi Nigeria. Instructional visual play very significant roles as medium of communication for learning. The research for this article was motivated by this understanding of the need. The study carried out in Nigeria in one of the most challenging state,…
Descriptors: Foreign Countries, Comparative Analysis, Control Groups, Experimental Groups
Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
Demir, Kadir; Akpinar, Ercan – Malaysian Online Journal of Educational Technology, 2018
This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…
Descriptors: Undergraduate Students, Telecommunications, Handheld Devices, Educational Technology
van der Meij, Hans; van der Meij, Jan; Harmsen, Ruth – Educational Technology Research and Development, 2015
This study focuses on the design and testing of a motivational animated pedagogical agent (APA) in an inquiry learning environment on kinematics. The aim of including the APA was to enhance students' perceptions of task relevance and self-efficacy. Given the under-representation of girls in science classrooms, special attention was given to…
Descriptors: Student Motivation, Teaching Methods, Inquiry, Animation
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
Schroeder, Noah; Gladding, Gary; Gutmann, Brianne; Stelzer, Timothy – Physical Review Special Topics - Physics Education Research, 2015
Narrated animated solution videos were implemented in a clinical study that compared a mastery setting that employed repeated cycles of testing with instructional support to a group that had a single opportunity to experience the materials. The mastery setting students attempted sequential questions sets on a topic, with animated solutions between…
Descriptors: Video Technology, Animation, Narration, Teaching Methods
Akpinar, Ercan – Journal of Science Education and Technology, 2014
This study investigates the effects of using interactive computer animations based on predict-observe-explain (POE) as a presentation tool on primary school students' understanding of the static electricity concepts. A quasi-experimental pre-test/post-test control group design was utilized in this study. The experiment group consisted of 30…
Descriptors: Animation, Elementary School Science, Computer Uses in Education, Elementary School Students
Unal-Colak, Figen; Ozan, Ozlem – Turkish Online Journal of Distance Education, 2012
Animated agents are electronic agents that interact with learners through voice, visuals or text and that carry human-like characteristics such as gestures and facial expressions with the purpose of creating a social learning environment, and provide information and guidance and when required feedback and motivation to students during their…
Descriptors: Socialization, Feedback (Response), Computer Software, Academic Achievement
Mich, Ornella; Pianta, Emanuele; Mana, Nadia – Computers & Education, 2013
Deaf children have significant difficulties in comprehending written text. This is mainly due to the hearing loss that prevents them from being exposed to oral language when they were an infant. However, it is also due to the type of educational intervention they are faced with, which accustoms them to decoding single words and isolated sentences,…
Descriptors: Reading Comprehension, Usability, Deafness, Story Telling
Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
Calik, Muammer; Okur, Murat; Taylor, Neil – Journal of Science Education and Technology, 2011
The purpose of this study was to compare different conceptual change methods within a topic on "sound propagation". The study was conducted with 80 grade 5 students (aged 11-12 year old) drawn from four cohort classes in an elementary school on the north coast of Black Sea Region in Turkey. While one class was assigned as a control…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, Intervention
Ozmen, Haluk – Computers & Education, 2011
In this study, the effect of animation enhanced conceptual change texts (CCT-CA) on grade 6 students' understanding of the particulate nature of matter (PNM) and transformation during the phase changes was investigated. A quasi-experimental design and one control group (CG, N = 25) and one experimental group (EG, N = 26) were used. While the…
Descriptors: Chemistry, Grade 6, Conventional Instruction, Science Instruction
Valdiz, Alfred; Trujillo, Karen; Wiburg, Karin – Journal of Curriculum and Teaching, 2013
Math Snacks animations and support materials were developed for use on the web and mobile technologies to teach ratio, proportion, scale factor, and number line concepts using a multi-modal approach. Included in Math Snacks are: Animations which promote the visualization of a concept image; written lessons which provide cognitive complexity for…
Descriptors: Animation, Educational Games, Mathematics Instruction, Pretests Posttests
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