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Showing 1 to 15 of 16 results Save | Export
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices
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Radovic, Slaviša; Firssova, Olga; Hummel, Hans G. K.; Vermeulen, Marjan – Studies in Continuing Education, 2023
Although reflection has been characterised as a personal process, increased attention has been given to how the social context can enhance it. The present article examines how different levels of collaborative reflection influence learning processes and outcomes in higher education. We used a triangulation of quantitative and qualitative research…
Descriptors: Reflection, Cooperation, Computer Mediated Communication, Educational Technology
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Çakiroglu, Ünal; Atabay, Melek – E-Learning and Digital Media, 2022
It requires a lot of energy to support the adoption of online learning by adult learners. Thus, the question of how online learning intersects with adult learning may provide meaningful pathways to understanding online learning per se. This study aims to understand the online study behaviors of teachers enrolled in an online Educational Technology…
Descriptors: Adult Students, Adult Learning, Faculty Development, Online Courses
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France, Derek; Lee, Rebecca; Maclachlan, John; McPhee, Siobhán R. – Journal of Geography in Higher Education, 2021
The extent of how mobile devices, such as smartphones and tablets, are seamlessly incorporated into the personal day-to-day life is not often considered by University instructors. Unfocused incorporation of mobile technologies into the classroom can de-emphasize intended learning objectives if students struggle to use the technology itself or by…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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DiPasquale, Joshua – Canadian Journal of Action Research, 2017
This paper is a reflection of my own individualistic participation in the EDUC 5001G: Principles of Learning (PoL) class wiki assignment. Specifically, I investigate the need for increased scaffolding strategies to facilitate direct collaboration among its participants. In order to do this, I first conducted a preliminary examination of the…
Descriptors: Collaborative Writing, Educational Technology, Technology Uses in Education, Scaffolding (Teaching Technique)
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Harlan-Haughey, Sarah; Cunningham, Taylor; Lees, Katherine; Estrup, Andrew – Journal of the National Collegiate Honors Council, 2016
Blogging is an excellent way to implement students bringing their further insights to their classmates following an exciting class discussion, continuing an exchange of ideas and providing students with another tool to improve their writing skills. Student class blogging offers many benefits--for student and instructor alike--compared to assigning…
Descriptors: Honors Curriculum, Electronic Publishing, Web Sites, Diaries
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Ramsay, Julie D. – Educational Leadership, 2014
Sixth grade language arts teacher Julie Ramsay was disheartened at her students' lack of interest in writing, so she began looking at what they were doing online to see if she could bring some of those experiences to the classroom. She saw that students enjoyed having opportunities to share their experiences with an audience and receive…
Descriptors: Grade 6, Language Arts, Student Motivation, Writing Assignments
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Sahlin, Johannes S.; Tsertsidis, Antony; Islam, M. Sirajul – Interactive Learning Environments, 2017
During recent years, many schools have started to implement information and communication technologies (ICTs)-based learning devices (such as laptops, tablets, mobile phones, and active boards) in the classroom settings in order to increase learning outcomes. The aim of this study is to find which activities and outcomes are evident in the usages…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
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Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games
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Rish, Ryan M.; Caton, Joshua – English Journal, 2011
This article describes an assignment that encourages students to create collaboratively designed fantasy worlds. Inspired by the fanfiction genre, a teacher helps students create a world of interlinking stories and develop more detailed, sophisticated writing through in-depth collaboration. The authors present and discuss three salient forms of…
Descriptors: Fantasy, Collaborative Writing, Social Networks, Writing Assignments
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Atkins, Laura; Cole, Carey – Journal of Information Systems Education, 2010
The need for collaboration skills in today's market is increasing, with more businesses looking for ways to streamline communication, improve innovation, and share corporate knowledge. Students at the beginning of their college careers have had numerous opportunities to work in groups, but very few opportunities to engage in true collaboration.…
Descriptors: Cooperation, Information Systems, Teaching Methods, Educational Technology
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Wang, Chun-Min – Australasian Journal of Educational Technology, 2011
The latest networking technologies have made it easier to provide authentic learning experiences for intercultural collaboration. However, more guidance about how to conduct a successful online, cross-cultural collaboration is needed. The purpose of this study was to investigate the instructional design for forming a cross-cultural group and…
Descriptors: Foreign Countries, Assignments, Action Research, Cooperation
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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Williams, Jo; Chinn, Susan J. – Journal of Information Systems Education, 2009
Increased attention to student engagement and active learning strategies have become particularly relevant in today's classroom environments. These approaches are also considered to be meaningful when teaching "net generation" students who have different styles and expectations. This study attempts to address these challenges through the…
Descriptors: Learning Strategies, Experiential Learning, Active Learning, Information Technology
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
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