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Isaac Dunmoye; Olanrewaju Olaogun; Nathaniel Hunsu; Dominik May; Robert Baffour – IEEE Transactions on Education, 2024
Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement.…
Descriptors: Computer Simulation, Engineering Education, Interpersonal Relationship, Cooperative Learning
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
Wagler, Adam – Journal of Advertising Education, 2023
What role does advertising play in product development as part of owned media? For three years, a capstone advertising campaign course collaborated with STEM courses to form interdisciplinary teams composed of advertising, engineering, and computer science. The study provides insight into how teams can be more entrepreneurial by building on the…
Descriptors: Advertising, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning
Gyeonggeon Lee; Da Yeon Kang – Asia-Pacific Science Education, 2024
Constructivist learning theories have emphasized learners' interactions with the environment, which includes their peers. Therefore, student cooperation/collaboration has been considered crucial in science education. However, although there have been many science cooperative/collaborative learning (CCL) studies reported in Korea, there has been a…
Descriptors: Cooperative Learning, Science Education, Engineering Education, Foreign Countries
Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Maria Fahlgren; Alice Barana; Mats Brunström; Marina Marchisio Conte; Fabio Roman; Matteo Sacchet; Mirela Vinerean; Yosief Wondmagegne – International Journal of Research in Undergraduate Mathematics Education, 2024
In recent decades, there has been rapid development in digital technologies for automated assessment. Through enhanced possibilities in terms of algorithms, grading codes, adaptivity, and feedback, they are suitable for formative assessment. There is a need to develop computer-aided assessment (CAA) tasks that target higher-order mathematical…
Descriptors: Computer Assisted Testing, Student Evaluation, College Mathematics, College Freshmen
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
Cao, Ying; Koretsky, Milo D. – Journal of Engineering Education, 2018
Background: We have developed several interactive virtual laboratories (IVLs) based on a sequence of agent-based molecular simulations designed to target specific threshold concepts to help students learn thermodynamics. We previously analyzed learning in the IVLs from a cognitive perspective, seeking to repair students' misconceptions; however,…
Descriptors: Engineering Education, Fundamental Concepts, Thermodynamics, Science Laboratories
Johnson, Aaron W.; Su, Magel P.; Blackburn, Max W.; Finelli, Cynthia J. – European Journal of Engineering Education, 2021
Flexible classrooms are designed to support active learning through movable tables and chairs that can be rearranged into different layouts and through technology such as wall-mounted monitors and whiteboards. This paper investigates how instructors experienced with active learning use the furniture and technology of a flexible classroom to…
Descriptors: Classroom Environment, Classroom Design, Furniture, Educational Technology
Liu, Connie – Childhood Education, 2019
STEM education is an easily identified area of innovation in the education field. The most significant innovation for our students' lives, however, is ensuring that these technology-based programs are providing opportunities for students to engage with the world in meaningful ways and to recognize how they can contribute to positive…
Descriptors: STEM Education, Educational Innovation, Educational Technology, Technology Uses in Education
Deep, Sadia; Salleh, Berhannudin Mohd; Othman, Hussain – Higher Education, Skills and Work-based Learning, 2019
Purpose: Various studies around the globe indicate lack of soft skills in engineering students, graduating from universities, although the bulk of studies in various disciplines indicate an improvement in various skills through implementation of a problem-based learning (PBL) approach. The purpose of this paper is therefore to identify and…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Soft Skills
Alfiriani, Adlia; Setyosari, Punaji; Ulfa, Saida; Praherdhiono, Henry – Journal of Technology and Science Education, 2022
This study aims to develop a network design to meet the connection and interaction needs of students during the online learning process. The research and development method used in this research is divided into four stages, namely needs analysis, design, formative evaluation and revision. The results of the formative evaluation showed the learning…
Descriptors: Case Studies, Higher Education, Foreign Countries, Networks