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Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
Kuo, Yu-Chun; Kuo, Yu-Tung – Journal of Digital Learning in Teacher Education, 2020
This study investigated preservice teachers' perceived learning experience in iPad-enhanced, collaborative learning environments. Three variables, including sense of community, perceived collaborative learning, and iPad self-efficacy, and their correlations with perceived learning experience were examined. The participants were 67 preservice…
Descriptors: Preservice Teachers, Learning Experience, Handheld Devices, Telecommunications
Kamali Arslantas, Tugba; Tabak, Burcu Yavuz; Tabak, Hasan – Research in Pedagogy, 2022
This collaborative project-based learning (CPBL) study concerns the design and development of educational material set by preservice teachers. During the study, Web 2.0 technologies were used as tools to support collaborative knowledge construction in terms of school health and safety. Based on the purpose of the study, mixed method was employed.…
Descriptors: Teaching Methods, Cooperative Learning, Student Projects, Preservice Teachers
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
Heyes, R. Clarke – ProQuest LLC, 2019
Research indicates that online education is becoming a more prominent platform for higher education. Using a constructivist pedagogical lens, this qualitative phenomenological study was designed to explore students' learning experiences within an online masters program. The study examined the extent to which effective engagement was facilitated by…
Descriptors: Online Courses, Graduate Students, Masters Programs, Learning Experience
Cohen, Jonathan D.; Huprich, Julia; Jones, W. Monty; Smith, Shaunna – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to examine a cohort of educators' perspectives of a semester-long maker-based university course. Design/methodology/approach: This qualitative study utilized participants' weekly and end-of-semester written reflections to illustrate the participants' perceptions of a semester-long university course focused on…
Descriptors: Learning Experience, Teacher Attitudes, College Programs, Qualitative Research
Weinberger, Armin; Papadopoulos, Pantelis M. – International Association for Development of the Information Society, 2016
The concept of orchestration has recently emerged as a useful metaphor in technology-enhanced learning research communities, because of its explanatory power and appeal in describing how different learning activities, tools, and arrangements could be combined to promote learning. More than a buffet of tools offering possibilities to the teachers,…
Descriptors: Electronic Learning, Teaching Methods, Learning Processes, Learning Experience
Peled, Shir; Schocken, Shimon – International Association for Development of the Information Society, 2014
The ability to develop engaging simulations and constructive learning experiences using mobile devices is unprecedented, presenting a disruption in educational practices of historical proportions. In this paper we describe some of the unique virtues that mobile learning hold for early age mathematics education. In particular, we describe how…
Descriptors: Electronic Learning, Mathematics Education, Learning Experience, Educational Practices
Herbst, Nadia; Mashile, Elias Oupa – International Association for Development of the Information Society, 2014
This paper reports on the introduction and use of e-learning technologies to help students study a school subject. The research intervention is located within a relatively resourced school in South Africa with students largely coming from one racial group. The choice of the school enabled the researchers to focus on investigating the effects of…
Descriptors: Electronic Learning, Educational Technology, Intervention, Educational Practices
Walker, Richard; Voce, Julie; Jenkins, Martin – Interactive Learning Environments, 2016
This article reviews key findings from six surveys of technology-enhanced learning (TEL) across the UK higher education (HE) sector, conducted by Universities and Colleges Information Systems Association in association with Jisc. Updating the findings presented by Jenkins, Browne, Walker, and Hewitt [2010. The development of technology enhanced…
Descriptors: Longitudinal Studies, Teaching Methods, Higher Education, Educational Technology
Elwood, Susan A. – Research in Higher Education Journal, 2014
An inquiry-based, cross-course, collaborative structure is being implemented toward a graduate program's goals of using project-based learning as a consistent, core learning experience in each course cycle. This paper focuses upon the course collaborative structure and the two key forms of assessment used in each collaborative cycle: a progressive…
Descriptors: Online Courses, Cooperative Learning, Student Projects, Active Learning
Ryu, Hokyoung; Parsons, David – Computers & Education, 2012
Mobile learning has been built upon the premise that we can transform traditional classroom or computer-based learning activities into a more ubiquitous and connected form of learning. Tentative outcomes from this assertion have been witnessed in many collaborative learning activities, but few analytic observations on what triggers this…
Descriptors: Electronic Learning, Learning Activities, Cooperation, Educational Technology
Hamilton, Buffy – Knowledge Quest, 2012
Much of the literature about participatory learning in schools and libraries is dominated by adult voices. What do sites of participatory learning look like from the student perspective? What does it mean to student learners to develop and apply the four practices of participation--create, circulate, collaborate, and connect? How does…
Descriptors: Learner Engagement, High School Students, Active Learning, Cooperative Learning
Robinson, Kathy – Computers & Education, 2013
In order to determine how emotions and cognition are experienced during collaborative group work online students' descriptions of their learning experience were interpreted using a qualitative approach. A common feature of these accounts was reference to difficulties and problems. Four main themes were identified from this data set. Two of the…
Descriptors: Emotional Experience, Cooperative Learning, Psychological Patterns, Interdisciplinary Approach
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning