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Showing 1 to 15 of 27 results Save | Export
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Baaki, John; Luo, Tian – TechTrends: Linking Research and Practice to Improve Learning, 2017
As faculty members in an instructional design and technology (IDT) program, we wanted to help our graduate students better understand and experience how designers design in the real world. We aimed to design a reflective and collaborative learning environment where we sparked students to engage in reflection, ideation, and the iterative process of…
Descriptors: Distance Education, Teaching Methods, Graduate Students, Graduate School Faculty
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Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
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Cavanaugh, Cathy; Hargis, Jace; Mayberry, John – International Review of Research in Open and Distributed Learning, 2016
This paper describes a study of success factors in the introductory semester of liberal studies blended courses offered at the bachelor of science level. The influence of student participation in the online course environment was examined, as measured by the number of times students logged into the learning management system (LMS) and average…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
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Cavanaugh, Cathy; Mayberry, John; Hargis, Jace – International Journal on E-Learning, 2016
This paper describes an observational study of the introduction of Sakai's Learning Management System (LMS) into several liberal arts courses at a women's college in the Middle East. Student participation in the CLE was tracked over the course of the semester and summarized by their number of logins and average session length. These measures were…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
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Jacobs, Joanne – Education Next, 2014
This article describes an Oakland Unified schools program of "blended learning" that is designed to reach students who are academically all over the map. Blended learning combines brick-and-mortar schooling with online education "with some element of student control over time, place, path, and/or pace" of learning. The program…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Discussion (Teaching Technique)
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Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Sun, Daner; Looi, Chee-Kit – Journal of Science Education and Technology, 2013
The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…
Descriptors: Web Based Instruction, Computer System Design, Educational Technology, Secondary School Students
Alzahrani, Ibraheem – Online Submission, 2012
Wikis technologies are one of Web 2.0 applications that can be used to improve the learning method and to engage students in learning with others in a collaborative environment. This paper investigates the potential use of wiki technology in Al-Baha University through students' perceptions; the study seeks to answer the main question. How to…
Descriptors: Electronic Learning, Undergraduate Students, Student Attitudes, Web Based Instruction
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Terrazas-Arellanes, Fatima E.; Knox, Carolyn; Walden, Emily – International Journal of Information and Communication Technology Education, 2015
The 2006 National Science Board called for new strategies and instructional materials for teachers to better serve English Learners' (EL) needs. Bilingual Collaborative Online Projects in science were created to assist ELs' construction of science knowledge, facilitate academic English acquisition, and improve science learning. Two bilingual…
Descriptors: Pilot Projects, English Language Learners, Science Instruction, Bilingual Education
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Allwardt, Debra E. – Journal of Social Work Education, 2011
Learning to write a scholarly literature review is often difficult for undergraduate students. This teaching note examines a pilot study of BSW students' use of a wiki to collaboratively write a literature review in a research course (N=36). Students expressed negative responses toward the assignment and were reluctant to use the wiki. Their…
Descriptors: Undergraduate Students, Student Attitudes, Course Evaluation, Educational Technology
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers and posters of the 11th International Conference on Mobile Learning 2015, which was organised by the International Association for Development of the Information Society, in Madeira, Portugal, March 14-16, 2015. The Mobile Learning 2015 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Educational Technology, Technology Uses in Education
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Salinas, M. F. – Computers & Education, 2008
The purpose of this article is to propose a model to integrate educational mastery principles that emphasize cooperative and learner-centered instruction in higher education with the new advances of instructional technology, and to present a pilot case study to exemplify the model. It is clear that in spite of tremendous efforts by colleges and…
Descriptors: Educational Technology, Models, Mastery Learning, Cooperative Learning
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