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Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
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Alberto A. P. Cattaneo; Frank De Jong; José L. Ramos; Sirpa Laitinen-Väänänen; Margus Pedaste; Äli Leijen; Alessia Evi-Colombo; Ricardo Monginho; Marije Bent; Erick Velasquez-Godinez; Rik Van Steenbergen – European Journal of Teacher Education, 2024
The educational potential of video is a long-lasting, multi-faceted topic, and the affordances of technological advancement have recently revitalised this discussion. However, teachers are still far from competently integrating or becoming accustomed to video-based pedagogy, especially in collaborative pedagogy. To provide teachers and teacher…
Descriptors: Foreign Countries, Higher Education, Teacher Education, Video Technology
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Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Jussara Reis-Andersson – Cogent Education, 2024
This study aims to explore the practice for leading the expansion of the access to and application of digital technologies in K-12 education at the municipality level. Participant observations were used to collect the data in a network with three Swedish municipalities. The study drew on the theory of practice architecture as an analytical tool to…
Descriptors: Municipalities, Elementary Secondary Education, Foreign Countries, Cooperative Learning
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Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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Muhammad Fazli Taib Saearani – Research in Dance Education, 2024
The teaching and creative movement course incorporates details of physical movements most suitable to be conducted face-to-face. However, the COVID-19 pandemic has undeniably changed pedagogical methodologies, forcing this course to be conducted online via the medium of technology. Therefore, this paper explains the challenges and advantages of…
Descriptors: Cooperative Learning, Dance Education, Creativity, Movement Education
Johann Engelbrecht, Editor; Greg Oates, Editor; Marcelo de Carvalho Borba, Editor – Springer, 2025
This edited volume gathers contributions from international scholars focusing on social media's role and impact on mathematics education. Social media's integration into pedagogical strategies (from social networking sites to video-sharing platforms) offers the opportunity to enhance learning by fostering connectivity and engagement among…
Descriptors: Mathematics Education, Social Media, Peer Teaching, Cooperative Learning
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Jamie I. Cross; Christine C. Boag-Hodgson – IEEE Transactions on Learning Technologies, 2025
The incorporation of immersive technologies into student pilot training has been hindered by a lack of empirical evidence to support their efficacy. Existing research on virtual reality flight simulators is limited in scope, predominantly focused on single-users in small, piston-engine aircraft, with little concern for its application to…
Descriptors: Flight Training, Aviation Education, Job Training, Air Transportation
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Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
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Jasmin Breitwieser; Andreas B. Neubauer; Florian Schmiedek; Garvin Brod – npj Science of Learning, 2024
Mobile devices are ubiquitous, but their potential for adaptive educational interventions remains largely untapped. We identify three key promises of mobile interventions for educational research and practice: 1) intervening when it is most beneficial (i.e., "just-in-time adaptivity"), 2) estimating causal effects of interventions in…
Descriptors: Students, Handheld Devices, Computer Assisted Instruction, Educational Technology
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Ziya Görkem Celasun; Senem Üstün Kaya – Turkish Online Journal of Educational Technology - TOJET, 2025
Gamification has emerged as a transformative approach in education, integrating game elements such as points, badges, leaderboards, and progress bars with traditional learning to enhance engagement and improve learning outcomes. By leveraging psychological principles of motivation, gamification fosters participation and persistence, making it a…
Descriptors: Gamification, Cognitive Processes, Anxiety, Self Esteem
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Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
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Ruf, Alessia; Zahn, Carmen; Roos, Anna-Lena; Opwis, Klaus – Educational Technology Research and Development, 2023
Videos are an increasingly popular medium for supporting learning in various educational settings. Nowadays, newly designed video-based environments contain enhanced tools that allow for specific interactions with video materials (such as adding annotations and hyperlinks) which may well support generative learning and conceptual understanding.…
Descriptors: Educational Technology, Video Technology, Learning Processes, Concept Formation
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Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
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