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Yu, Ke; Motlhabane, Monicah Gao – Journal of Information Technology Education: Research, 2022
Aim/Purpose: Social media platforms have been increasingly incorporated into teaching and learning. However, studies using mixed methods to explore WhatsApp's potential to broaden online teaching and learning remain limited. Background: This study reports the experiences and perspectives of undergraduate students in terms of their WhatsApp usage…
Descriptors: Social Media, Online Courses, Undergraduate Students, Foreign Countries
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Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
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Ünal, Erhan – International Journal of Contemporary Educational Research, 2020
The purpose of this study was to examine teacher candidates' pre and post intentions to use web 2.0 technologies for teaching before and after a collaborative learning process. An extended TAM was used in the current study. This study was designed as a one-group pretest-posttest design with 56 teacher candidates. In the experiment process, the…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Technology Integration
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Bosch, Chantelle; Mentz, Elsa; Reitsma, Gerda Marie – International Journal of Mobile and Blended Learning, 2019
Extensive research has been done on the implementation of cooperative learning (CL) in a face-to-face classroom. However, only a few studies could be found on the implementation of CL in a blended learning environment. The implementation of CL in such an environment is a challenging goal for facilitators. It requires a commitment to change and the…
Descriptors: Cooperative Learning, Blended Learning, Educational Technology, Technology Uses in Education
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Gambari, Amos Isiaka; Shittu, Ahmed Tajudeen; Taiwo, Oladipupo Abimbola – Pedagogical Research, 2016
Values are the personal convictions which one finds important. Three different aspects which are associated with mathematics education differently are identified, namely, values through mathematics education, values of mathematics education, and values for mathematics. These are paired with Bishop's (1996) conceptions of general educational,…
Descriptors: Algebra, Mathematical Concepts, Cooperative Learning, Computer Assisted Instruction
Alghamdi, Osamah Mohammed – ProQuest LLC, 2018
Online learning has the potential to expand collaborative learning and teaching. It has tremendous potential in the educational field, as it allows people to access computing services to share and edit data over the Internet. Yet few studies investigate the growing impacts of online learning on students' learning skills, such as collaborative…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education