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Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
Lewin, Cathy; Cranmer, Sue; McNicol, Sarah – British Journal of Educational Technology, 2018
Learning design is growing in importance but is not yet widely adopted by teachers. This paper describes the development of a scenario-led learning design process, divided into two stages, which was implemented with over 500 teachers altogether from 15 European countries. Activity theory is used to explore the contradictions that arose when such…
Descriptors: Foreign Countries, Educational Practices, Instructional Design, Social Theories
Wilkerson, Michelle Hoda; Shareff, Rebecca; Laina, Vasiliki; Gravel, Brian – Instructional Science: An International Journal of the Learning Sciences, 2018
In computational modeling activities, learners are expected to discover the inner workings of scientific and mathematical systems: First elaborating their understandings of a given system through constructing a computer model, then "debugging" that knowledge by testing and refining the model. While such activities have been shown to…
Descriptors: Teaching Methods, Models, Grade 5, Elementary School Students
Eiland, Lea S. – TechTrends: Linking Research and Practice to Improve Learning, 2018
Active-learning activities can be successfully implemented into a course even when instructors are not in the same physical classroom as students. Technology can assist with synchronous distance education as well as facilitate active learning. This manuscript describes student perceptions of active learning activities in a re-designed drugs in…
Descriptors: Teaching Methods, Active Learning, Pregnancy, Drug Use
Demetriou, Kyriakos; Nikiforidou, Zoi – Global Studies of Childhood, 2019
The aim of this article is to explore early childhood students' views on how variations in educational technology might impact young children's learning experiences in the classroom. Initially, a meta-analysis of 33 studies was carried out in order to identify how technology is positioned in children's lives (m = 4.8 years), identifying two key…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Student Development
Dede, Chris; Grotzer, Tina A.; Kamarainen, Amy; Metcalf, Shari – Educational Technology & Society, 2017
Young people now must compete in a global, knowledge-based, innovation-centered economy; they must acquire not just academic knowledge, but also character attributes such as intrinsic motivation, persistence, and flexibility. To accomplish these ambitious goals, the National Research Council (2012) of the United States recommends the use of…
Descriptors: Teaching Methods, Middle School Students, Case Method (Teaching Technique), Vignettes
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Bain, Alan; Weston, Mark E. – Teachers College Press, 2011
After billions of dollars, thousands of studies, and immeasurable effort by educators at all levels, why is the performance of students and teachers so unaffected by technology? Moreover, what should be done to extract genuine benefit from the information and communication technology (ICT) revolution? In this groundbreaking book, technology and…
Descriptors: Educational Change, Educational Technology, Technology Integration, Teaching Methods
Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
Ioannou, Andri; Stylianou-Georgiou, Agni – Educational Media International, 2012
A lot of studies have investigated the isolated use of threaded discussion and wiki technologies to facilitate collaboration in online learning settings. Nevertheless, the integration of both technologies into a potentially superior collaborative learning tool has not been explicitly investigated. This manuscript reports on an effort to undertake…
Descriptors: Foreign Countries, Educational Technology, Problem Based Learning, Electronic Learning
Casamayor, Agustin; Amandi, Analia; Campo, Marcelo – Computers & Education, 2009
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article,…
Descriptors: Communication Problems, Intervention, Distance Education, Cooperative Learning
Buder, Jurgen; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2008
This paper describes the development of augmented group awareness tools that take mutual user ratings of their online discussion contributions as input, aggregate these data, and visually feed these data back to the members in real time, thereby informing participants about how the group as a whole perceives their contributions. A specific group…
Descriptors: Controversial Issues (Course Content), Feedback (Response), Vignettes, Physics
Vavoula, Giasemi N.; Sharples, Mike – International Journal of Computer-Supported Collaborative Learning, 2007
We describe the future technology workshop (FTW), a method whereby people with everyday knowledge or experience in a specific area of technology use (such as using digital cameras) envision and design the interactions between current and future technology and activity. Through a series of structured workshop sessions, participants collaborate to…
Descriptors: Workshops, Program Descriptions, Futures (of Society), Science and Society
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 10th International Conference on Mobile Learning 2014, which was organised by the International Association for Development of the Information Society, in Madrid, Spain, February 28-March 2, 2014. The Mobile Learning 2014 International Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Technology Uses in Education
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