Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 14 |
Descriptor
Animation | 16 |
Correlation | 16 |
Educational Technology | 16 |
Foreign Countries | 7 |
Computer Assisted Instruction | 6 |
Multimedia Materials | 6 |
Instructional Design | 5 |
Instructional Effectiveness | 5 |
Multimedia Instruction | 5 |
Questionnaires | 5 |
Teaching Methods | 5 |
More ▼ |
Source
Author
Crawford, Margaret, Ed. | 2 |
Simonson, Michael, Ed. | 2 |
Aminah, Bivi | 1 |
Backlund, Per | 1 |
Baturay, Meltem Huri | 1 |
Cevahir, Hakan | 1 |
Chen, Chih-Ming | 1 |
Chin, Kai-Yi | 1 |
Ekanayake, Hiran B. | 1 |
Falvo, David A. | 1 |
Fors, Uno | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 10 |
Collected Works - Proceedings | 2 |
Dissertations/Theses -… | 2 |
Tests/Questionnaires | 2 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 5 |
Elementary Secondary Education | 4 |
Elementary Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Ekanayake, Hiran B.; Fors, Uno; Ramberg, Robert; Ziemke, Tom; Backlund, Per; Hewagamage, Kamalanath P. – International Journal of Distance Education Technologies, 2013
This paper presents a study focused on comparing real actors based scenarios and animated characters based scenarios with respect to their similarity in evoking psychophysiological activity for certain events by measuring galvanic skin response (GSR). In the experiment, one group (n = 11) watched the real actors' film whereas another group (n…
Descriptors: Animation, Vignettes, Physiology, Psychology
Olugbenga, Aiyedun Emmanuel – Malaysian Online Journal of Educational Technology, 2016
Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students' performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students' performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design…
Descriptors: Foreign Countries, Teaching Methods, Creativity, Art Education
Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
Yang, Hsi-Hsun; Su, Chung-Ho – International Review of Research in Open and Distributed Learning, 2017
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenCourseWare, Khan Academy, and Massive Open Online Courses (MOOCs). It is worthwhile to explore how learners respond to information technology and new teaching methods when practice-oriented course are placed online. Therefore, this study probes…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
MacKenzie, Hardy – ProQuest LLC, 2013
The purpose of this exploratory study was to determine how the use of multimedia components, such as graphics, audio and video, in online courses was related to perceived learner satisfaction and learning effectiveness. The use of retrospective data provided self reported perceived satisfaction measures and total score representing objective…
Descriptors: Online Courses, Educational Technology, Multimedia Instruction, Student Attitudes
Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes
Scheiter, Katharina; Gerjets, Peter – Instructional Science: An International Journal of the Learning Sciences, 2010
Animations have become a ubiquitous component of computer-based instruction. Despite their widespread use, however, the evidence concerning their effects on learning is rather ambiguous, suggesting that one needs to have a closer look at the conditions under which animations will aid learning. Accordingly, three sets of moderating variables were…
Descriptors: Animation, Computer Assisted Instruction, Student Motivation, Educational Environment
Lin, Chia-jung Maigo; Lu, Mei-yan – Online Submission, 2010
The city of Taipei has been considered as a leading role of information technology education in Taiwan. However, many questions have been waited to be answered. The purpose of this study was to investigate the current situations and problems of primary school teachers' technology-instruction integration. By implementing the approach of cognitive…
Descriptors: Foreign Countries, Self Efficacy, Multimedia Materials, Performance Technology
Falvo, David A.; Suits, Jerry P. – Journal of Educational Computing Research, 2009
This study investigates the effects of using both specific labels and diagrammatic arrows in the animation of salt dissolution. Four different versions of the animation served as treatments that were developed based upon principles of educational technology and cognitive psychology. The researchers studied the effects of spatial ability (high or…
Descriptors: Animation, Chemistry, Educational Technology, Spatial Ability
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
Schar, Sissel Guttormsen; Zimmermann, Philippe G. – Journal of Research on Technology in Education, 2007
This paper covers an experiment designed to investigate the relationship between the didactical setting and learning effects with animations. We investigated whether the cognitive load imposed by animations could be reduced when the students could control the flow of the animation. We did not find an effect due to the fact that the students did…
Descriptors: Instructional Effectiveness, Knowledge Representation, Cognitive Processes, Difficulty Level
Yung, Hsin I. – ProQuest LLC, 2008
The purpose of this study was to examine the effects of an animated agent that provides instructional scaffolding strategies via a story mnemonic or cuing question with feedback versus instructional scaffolding strategies alone on student achievement of different educational objectives in multimedia learning. Specifically, the study investigated…
Descriptors: Scaffolding (Teaching Technique), Academic Achievement, Educational Strategies, Prompting
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2005
For the twenty-eighth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Communications, Computer Uses in Education, Word Problems (Mathematics)
Previous Page | Next Page »
Pages: 1 | 2