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Saville, Jason Donald – ProQuest LLC, 2023
Virtual reality (VR) is increasingly being used for education and training, raising questions about how to assess the degree to which people feel competent learning through VR. In 2022, Saville and colleagues developed the Virtual Reality Learning Self-Efficacy Scale (VRLSE). The current experiment builds on their work. VR can be used for a wide…
Descriptors: Computer Simulation, Educational Technology, Training, Skill Development
Mary-Ann Isaacs; Jo Tondeur; Joost Vaesen – Australasian Journal of Educational Technology, 2024
Digital storytelling is a pedagogical strategy that relies on constructing digital artefacts, such as videos, to develop skills like critical thinking. However, clear actions that students need to engage in to develop these skills are often lacking. Therefore, in this qualitative study, we aimed to explore pre-service teachers' perceptions of the…
Descriptors: Educational Technology, Story Telling, Preservice Teachers, Critical Thinking
Aiym, Yesseikyzy; Galiya, Kydyrbaeva; Ademi, Batyrbayeva; Adilet, Meirambek; Kamshat, Zabiyeva; Gulmira, Kasteyeva – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to get the opinions of future mathematics teachers on the development of logical thinking skills through the use of digital educational technologies. This research was created by using the qualitative research method. The participant group of the research consists of 50 teacher candidates studying in the mathematics…
Descriptors: Logical Thinking, Mathematics Teachers, Mathematics Instruction, Thinking Skills
Council of the Great City Schools, 2020
In the first chaotic days of the crisis, schools across the United States organized to assemble and distribute instructional materials and to make a rapid transformation from school-based to home-based learning. the impact of this crisis on all students is significant. As districts resume instruction in the upcoming school year, they will not only…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
Li, Qing; Richman, Laila; Haines, Sarah; McNary, Scot – Canadian Journal of Learning and Technology, 2019
This study explores the influence of a professional development (PD) model aiming to build teacher capacities for K-12 schools. It examines the impact of this PD on teachers' learning of content and pedagogical knowledge related to computational thinking (CT). It also investigates the lessons learned during the implementation process. This…
Descriptors: Faculty Development, Elementary Secondary Education, Teacher Competencies, Pedagogical Content Knowledge
Barroso, Luciana R.; Morgan, James R. – Advances in Engineering Education, 2012
This paper describes the creation and evolution of an undergraduate dynamics and vibrations course for civil engineering students. Incorporating vibrations into the course allows students to see and study "real" civil engineering applications of the course content. This connection of academic principles to real life situations is in…
Descriptors: Civil Engineering, Undergraduate Study, Program Development, Undergraduate Students
Babu, Suresh Chandra; Ferguson, Jenna; Parsai, Nilam; Almoguera, Rose – International Review of Research in Open and Distance Learning, 2013
This paper documents the experience and lessons from implementing an e-learning program aimed at creating research capacity for gender, crisis prevention, and recovery. It presents a case study of bringing together a multidisciplinary group of women professionals through both online and face-to-face interactions to learn the skills needed to be a…
Descriptors: Distance Education, Educational Technology, Females, Research Skills
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
Lambert, Judy; Gong, Yi – Computers in the Schools, 2010
This study investigated major course changes in 11 sections of a stand-alone educational technology course redesigned around 21st century skill sets as opposed to technical skill development. Conducted in the fall of 2007 and spring 2008 with a random sample of 100 pre-service teachers, independent and paired sample t tests and correlational…
Descriptors: Self Efficacy, Educational Technology, Skill Development, Education Courses
Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
Toth, Meredith; Foulger, Teresa S.; Amrein-Beardsley, Audrey – TechTrends: Linking Research and Practice to Improve Learning, 2008
Researchers and practitioners in the field of online learning continue to debate how to best leverage the convenience of online delivery while maintaining or increasing the quality and effectiveness of course content and delivery. While students demand the flexibility and convenience that distance education offerings provide, instructors and…
Descriptors: Program Evaluation, Distance Education, Online Courses, Course Content
Towler, Annette; Kraiger, Kurt; Sitzmann, Traci; Van Overberghe, Courtney; Cruz, Jaime; Ronen, Eyal; Stewart, David – Performance Improvement Quarterly, 2008
Seductive details are highly interesting information tangential to course objectives. The inclusion of seductive details generally harms performance on recall tests, but few studies have used multimedia training or investigated effects on performance on recognition tests or transfer tasks. We conducted two studies using computer-based training,…
Descriptors: Learning Theories, Instructional Design, Course Objectives, Program Effectiveness
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Fabian, Carole Ann – Journal of Computing in Higher Education, 2006
Data from the educational technology development initiatives (technology grants and technology-immersion seminars) were used to map trends in the technology development of faculty at a large, research-one, public university. The study's populations are described by gender, appointment status, and disciplinary area. Changes over a five-year period…
Descriptors: Seminars, Immersion Programs, Academic Achievement, Course Content
Leh, Amy S. C. – 1998
A report recently released by the National Council for Accreditation of Teacher Education (NCATE) promotes the use of technology in colleges of education. To respond to the professional call, several teacher education programs have been offering computer courses to help the future teachers. This research examined one of the computer courses, an…
Descriptors: Computer Literacy, Computer Uses in Education, Course Content, Course Organization
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