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Isabel Pont-Niclòs; Yolanda Echegoyen-Sanz; Patricia Orozco-Gómez; Antonio Martín-Expeleta – Digital Education Review, 2024
Artificial Intelligence (AI) brings enormous opportunities into learning, teaching, and assessment processes. Among them, it is convenient to explore its ability to channel students' creativity, which is described as a basic competence in the training of people with both the OECD and the recent Spanish LOMLOE law pointing to the need to foster it…
Descriptors: Artificial Intelligence, Creativity, Preservice Teachers, Elementary School Teachers
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Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
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Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
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Saimon, Musa; Lavicza, Zsolt; Dana-Picard, Thierry – Education and Information Technologies, 2023
The development of technology has changed the way people communicate in academic contexts as well as working places, for example from print messages to screened messages, and from face-to-face classroom and office meetings to virtual classes and offices. This has prompted the shift from traditional teaching practices to student-centered in which…
Descriptors: Foreign Countries, Communication Skills, College Students, Active Learning
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Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
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Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
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Flora Isabel Mandiola-Villalobos; Maria Angelica Inostroza-Macaya; Danisa Thamara Salinas-Carvajal – HOW, 2024
This study was based on an innovation project at the university level with English as a Foreign Language pre-service teachers. This experience was implemented with several language levels in different academic periods of the programme. The project aimed to apply a technological tool such as StoryboardThat, in contrast to the traditional…
Descriptors: Reading Comprehension, English (Second Language), Second Language Learning, Second Language Instruction
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Houghton, Tony; Lavicza, Zsolt; Diego-Mantecón, Jose Manuel; Fenyvesi, Kristof; Weinhandl, Robert; Rahmadi, Imam Fitri – Journal of Technology and Science Education, 2022
Collaborative Problem Solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS is an intensive, time-constrained workshop-based process to build mutual trust between customers and industry experts in order to synergically develop creative solutions. The main…
Descriptors: Cooperation, Problem Solving, Cooperative Learning, Industry
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Boyle, Julie – Physics Education, 2019
This paper presents exemplification of the ways in which teachers can incorporate the ideology of maker education into STEAM club activities. The intention is to showcase how science teachers can infuse making into their pedagogy and inject more creativity into the learning process, yet still link it to existing science curricula, more…
Descriptors: Secondary School Science, Science Instruction, STEM Education, Art Education
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Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
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Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2020
In today's society, innovation and creativity are needed in many areas, Unfortunately, graduated students miss out on employment opportunities due to a lack of creativity (Bateman 2013). Base on literature review, classroom observation and administrator s' feedback, there are three areas to support student 's creativity: Learner Engagement,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
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Cherry, Wayne R., Jr. – Knowledge Quest, 2017
Storytelling is a part of who people are as humans. Melvil Dewey himself saw the need to catalog folktales and stories from the oral tradition in the 390s, a section dedicated to social customs. Stories form a part of the very fabric of who people are and give insight into the past as much, if not more so, than the histories. Teachers can leverage…
Descriptors: Story Telling, Personal Narratives, Classroom Techniques, Critical Thinking
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Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Saad, Ahmad Fuad – Online Submission, 2021
There are always challenges in teaching K-12 students Science, Technology, Engineering and Mathematics which is called STEM subjects due to the scientific nature of these disciplines that require strong and higher order thinking along with the ability to connect abstract concepts and relate to them. Additionally, there is a decrease in number of…
Descriptors: STEM Education, Elementary Secondary Education, Teaching Methods, Learner Engagement
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Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
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