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Showing 1 to 15 of 32 results Save | Export
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Jessica Herring Watson; Jackie Gish-Lieberman – International Journal of Designs for Learning, 2024
This design case describes the thought processes associated with redesigning an educational technology course for undergraduate preservice teachers from a 15-week hybrid course to a 5-week online course. The redesign is part of a push to create more flexible courses for working and rural students to remain competitive despite multiple alternative…
Descriptors: Undergraduate Study, Educational Technology, Computer Science Education, Curriculum Design
Giovanni Gonzalez Araujo – ProQuest LLC, 2024
This dissertation presents the results and outcomes of an effort to design educational tools and curriculum to improve student learning in introductory programming courses. The work was conducted at the University of California, Merced (UC Merced), situated in the Central Valley of California, and home to a diverse student population. The findings…
Descriptors: Undergraduate Study, Computer Science, Introductory Courses, Case Studies
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Ma, Lili – Journal of STEM Education: Innovations and Research, 2021
This paper summarizes our experience of teaching undergraduate robotic courses in the past ten years. The objective is to introduce students to the fundamental knowledge in robotics. Lecture topics covered subjects in both Autonomous Mobile Robots and Robotic Manipulator. In the lab sessions, students work on physical robots to acquire basic…
Descriptors: Teaching Methods, Robotics, Engineering Education, Computer Science Education
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Popovich, Karen; Pangborn, Greta – Information Systems Education Journal, 2022
The COVID-19 pandemic in Spring 2020 necessitated a sudden shift to online learning. Faculty at Saint Michael's College, in Colchester, Vermont (USA), had ten days to re-plan their courses as well as potentially learn new pedagogies, adapt to technology for instruction, and help students adjust to the changes. In addition, faculty needed to…
Descriptors: COVID-19, Pandemics, Educational Change, Curriculum Design
Lokkila, Erno; Kaila, Erkki; Lindén, Rolf; Laakso, Mikko-Jussi; Sutinen, Erkki – International Association for Development of the Information Society, 2016
The CS0 course in the curriculum typically has the role of introducing students into basic concepts and terminology of computer science. Hence, it is used to form a base on which the subsequent programming courses can build on. However, much of the effort to build better methodologies for courses is spent on introductory programming courses…
Descriptors: Educational Technology, Technology Uses in Education, Engineering Education, College Students
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Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
van Langeveld, Mark Christensen – ProQuest LLC, 2009
Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…
Descriptors: Animation, Curriculum Design, Body Composition, Visualization
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Kordaki, Maria – Teaching English with Technology, 2011
This study presents an experiment aimed at the design of short learning courses in the context of LAMS, using a number of specific context-free collaboration design patterns implemented within LAMS. In fact, 25 Prospective Computer Engineers (PCEs) participated in this experiment. The analysis of the data shows that PCEs fully used these context…
Descriptors: Curriculum Design, Computer Science Education, Learning Activities, Instructional Design
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Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
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Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Bruckner, Huba – Technological Horizons in Education, 1982
Details about SZAMOK, the International Computer Education Center in Hungary, are given. Computer education programs produced by SZAMOK are widely used in Hungary at different universities, high schools, and training centers. Television is seen as a very effective, flexible, and economical multi-purpose tool for the training of computer…
Descriptors: Computer Science Education, Computers, Curriculum Design, Educational Technology
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Hall, Gene E. – Journal of Computers in Mathematics and Science Teaching, 1981
Reviews findings from change process research connecting current issues in the microcomputer movement. Concludes with a call for descriptive studies emphasizing development of hypotheses and theory building, particularly in further research and development efforts around software and implementation issues. (MP)
Descriptors: Computer Science, Curriculum Design, Curriculum Development, Educational Research
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