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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Clark, Janis H. – Learning & Leading with Technology, 1996
Presents guidelines for student hypermedia projects that are based on experiences at the Singapore American Middle School. Topics include integrating technology into the curriculum; and the need for setting standards regarding content and design, including supplying references for sound and graphics sources. (LRW)
Descriptors: Citations (References), Computer Graphics, Computer Uses in Education, Curriculum Development
Oregon Univ., Eugene. Coll. of Education. – 1983
This collection consists of 21 papers presented at the July 1983 Annual Summer Conference on "The Computer: Extension of the Human Mind II," in Eugene, Oregon. Six papers were presented at general interest sessions; 15 were from special interest group sessions. The general interest papers include David Ahl's "Keeping Up with Computers in Education…
Descriptors: Business Education, Computational Linguistics, Computer Assisted Instruction, Computer Graphics
Sherwood, Bruce Arne – 1974
This document explains the TUTOR language which is used by teachers to create or author lesson materials on the PLATO IV computer-based education system. After an introductory section, the second section explains how to display text and line drawings to students. The third section introduces subroutines, and it is followed by explanations of…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Dana, Ann S. – 1993
Two initiatives to introduce technology into the art curriculum of a school district are described. The initiatives gave permission for money to be spent on third-grade and middle-school programs. Both were designed around the existing art curriculum and attempted to take advantage of hardware the district already owned. In the third-grade…
Descriptors: Animation, Art Education, Computer Assisted Instruction, Computer Graphics
Groneman, Nancy J., Ed.; Kaser, Karen C., Ed. – 1995
This yearbook contains the following papers discussing the types and uses of technology in business education programs at all grade levels: "Technology's Impact on Computer and Business Curricula" (Jaderstrom); "Teaching Technology vs. Technology as a Teaching Tool" (Kizzier); "The Impact of Technology on Undergraduate Business Education…
Descriptors: Business Administration Education, Business Education, Classroom Design, Classroom Techniques