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Wernholm, Marina; Vigmo, Sylvi – International Journal of Research & Method in Education, 2015
The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies…
Descriptors: Foreign Countries, Computer Games, Data Collection, Cooperation
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada V.; Freeman, A.; Ludgate, H. – New Media Consortium, 2013
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This…
Descriptors: Technology Uses in Education, Educational Technology, Elementary Secondary Education, Technological Advancement
Cipani, Ennio – Charles C. Thomas, Publisher, Ltd, 2011
Challenging behaviors and poor student performance are often attributed to many of society's ills. As a result of the presence of such factors in some students' lives, changing these students' behavior in the classroom is seen as futile unless one can change their nonschool environment. To facilitate the reader's capability to develop intervention…
Descriptors: Behavior Problems, Test Items, Student Behavior, Intervention

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