NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 12 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
Peer reviewed Peer reviewed
Direct linkDirect link
Andrew S. Deane; Kelsey T. Byers – Anatomical Sciences Education, 2024
3D scanning and printing technologies are quickly evolving and offer great potential for use in gross anatomical education. The use of human body donors to create digital scans and 3D printed models raises ethical concerns about donor informed consent, potential commodification, and access to and storage of potentially identifiable anatomical…
Descriptors: Human Body, Technology Uses in Education, Ethics, Anatomy
Peer reviewed Peer reviewed
Direct linkDirect link
Marie Sagesse Uwurukundo; Jean François Maniraho; Michael Tusiime; Irénée Ndayambaje; Vedaste Mutarutinya – Education and Information Technologies, 2024
It has been discovered that incorporating technology into geometry instruction improves students' abilities and attitudes. GeoGebra Software is effective at motivating teachers to use technology as a supplement to enhance students' mathematical learning potential. The current study sought to ascertain the effects of GeoGebra software on secondary…
Descriptors: Secondary School Students, Secondary School Teachers, Geometry, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Victoria Damjanovic; Laura Harrison – Social Studies and the Young Learner, 2023
The authors introduce the readers to a project that highlights digital heritage in early childhood. The highlighted teachers partnered with an anthropologically-trained archaeologist who utilizes advanced digital technologies to enhance public understanding of cultural heritage. This collaboration emphasized social studies and reinforced…
Descriptors: Archaeology, Context Effect, Learner Engagement, Spatial Ability
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Brian W. Stone; Deana Brown – Journal of Postsecondary Education and Disability, 2023
Courses at the postsecondary level continue to rely heavily on visual material that is accessible only to fully or partially sighted students. Tactile graphics work for many pedagogical purposes, but in some cases are insufficient; other information and concepts may be better conveyed through haptic exploration of 3D printed objects. However,…
Descriptors: Undergraduate Students, Access to Education, Accessibility (for Disabled), Blindness
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Carroll, Felix A.; Blauch, David N. – Journal of Chemical Education, 2017
3D printing was used to prepare models of the calculated geometries of unsaturated organic structures. Incorporation of p orbital isosurfaces into the models enables students in introductory organic chemistry courses to have hands-on experience with the concept of orbital alignment in strained and unstrained p systems.
Descriptors: Science Instruction, Organic Chemistry, Hands on Science, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yushun; Zhuang, Yueting – International Journal of Distance Education Technologies, 2008
Online interaction with 3D facial animation is an alternative way of face-to-face communication for distance education. 3D facial modeling is essential for virtual educational environments establishment. This article presents a novel 3D facial modeling solution that facilitates quasi-facial communication for online learning. Our algorithm builds…
Descriptors: Computer Mediated Communication, Educational Technology, Electronic Learning, Animation
Peer reviewed Peer reviewed
Direct linkDirect link
Hansen, Per Skafte – European Journal of Engineering Education, 2004
The Virtual Grand Tour (VGT) is a paradigm for integrating a presentation of an overview of a larger subject with the possibility of launching at any time an exploratory study of a given sub-topic. The name derives from the paradigm's emulation of those 18th-century travels intended to educate (especially) young, affluent British men; today, with…
Descriptors: Models, Teaching Methods, Computer Software, Navigation (Information Systems)