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EL-Ariss, Bilal; Zaneldin, Essam; Ahmed, Waleed – Education Sciences, 2021
Conventional methods of teaching structural engineering topics focus on face-to-face delivery of course materials. This study shows that using video-based e-learning in delivering an undergraduate Structural Steel Design course satisfactorily achieved most of the course learning outcomes. Video-based e-learning with animations and simulations…
Descriptors: Teaching Methods, Video Technology, Educational Technology, Electronic Learning
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Lewin, Daniel R. – Chemical Engineering Education, 2022
This reflective practice contribution presents the lessons learned from teaching plant design using an online flipped format to a small cohort of students in the first COVID-19 semester. These lessons were applied to the online teaching of the capstone design course to a full-sized cohort. The impact of the implemented recommendations on the…
Descriptors: COVID-19, Pandemics, Online Courses, Flipped Classroom
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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
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Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
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Chou, Karen C.; Moaveni, Saeed; Sapp, James D. – Journal of STEM Education: Innovations and Research, 2017
The integrity of a structural system depends on the strength of materials, shape of the individual member and the elements used to hold the members together. In most undergraduate civil engineering curricula, a structural steel and/or reinforced concrete design course is required. Usually, the main focus of these courses is on member selection…
Descriptors: Engineering Education, Metallurgy, Construction Materials, Computer Simulation
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Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
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Dominguez-Reyes, R.; Moreno, L.; Munoz-Sanchez, A.; Ruiz Mezcua, B.; Savoini, B. – IEEE Transactions on Education, 2023
Contribution: This article presents the design, creation, testing, and results after the use of a 3-D-printed educational tool that helped a blind student learning electric circuits theory in higher education. Background: Educational tools oriented to visually impaired and blind students in higher education are limited or even nonexistent in the…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Blindness
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Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
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Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Can Sakar – ProQuest LLC, 2022
This dissertation explored how senior faculty members (tenured associate professors and full professors) who work in Education, Engineering, Architecture & Design, Arts, and Pharmacy academic disciplines at the University of Kansas transitioned from in-person to online when the COVID-19 Pandemic started in March of 2020. This dissertation…
Descriptors: College Faculty, COVID-19, Pandemics, Online Courses
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Yang, Dazhi; Chittoori, Bhaskar – International Journal of Technology in Education and Science, 2022
This study investigated the technologies and tools used to support upper-level elementary students' engineering design and problem-solving activities in a bridge design and building challenge. The study was conducted in an eight-week afterschool program with a total of 36 4th to 6th grade students in small groups of four to six students. Analysis…
Descriptors: Engineering Education, Design, Elementary School Students, Problem Solving
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