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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Lynch, Simon; Rajendran, Keerthi – Computer Science Education, 2005
Advanced approaches to the construction of software systems can present difficulties to learners. This is true for multi-agent systems (MAS) which exhibit concurrency, non-determinacy of structure and composition and sometimes emergent behavior characteristics. Additional barriers exist for learners because mainstream MAS technology is young and…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Barriers
Svensson, Lars; Ostlund, Christian – Educational Technology & Society, 2007
Distance Educational Practice is today supported by a range of information systems (IS) design theories. Still, there are surprisingly few strong pedagogical ideas and constructs that are communicated across distance educational institutions. Instead it is often the technology, the software and the medium that is at the centre of attention as we…
Descriptors: Discussion Groups, Electronic Publishing, College Students, Action Research
Bergstrom, Laura; Grahn, Kaj J.; Karlstrom, Krister; Pulkkis, Goran; Astrom, Peik – Journal of Information Technology Education, 2004
This article presents a virtual course with the topic network security. The course has been produced by Arcada Polytechnic as a part of the production team Computer Networks, Telecommunication and Telecommunication Systems in the Finnish Virtual Polytechnic. The article begins with an introduction to the evolution of the information security…
Descriptors: Computer Security, Educational Technology, Telecommunications, Computer Networks
Wasson, Barbara – Educational Technology & Society, 2007
In the Norwegian DoCTA and DoCTA NSS projects, we aimed to bring a theoretical perspective to the design of ICT-mediated learning environments that support the sociocultural aspects of human interaction and to evaluate their use. By taking a sociocultural perspective on learning activity focussing on the interpersonal social interaction in…
Descriptors: Sociocultural Patterns, Interpersonal Relationship, Interaction, Educational Technology
Low, D. Stewart – 1973
The large-scale development of Time-Shared, Interactive, Computer-Controlled, Information Television (TICCIT) at Brigham Young University is described in this paper. The TICCIT project was designed to provide a market success example for computer-assisted instruction, particularly for junior or community colleges. The project incorporated a…
Descriptors: Closed Circuit Television, Community Colleges, Computer Assisted Instruction, Computer Science