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Shin, Yoonhee; Jung, Jaewon – Australasian Journal of Educational Technology, 2020
This study aimed to explore learners' discourse patterns and outcomes while using a visible-annotation tool as a collaborative representation tool. The tool used in this study introduced two types of sharing activities before the problem-solving phase to support sequential knowledge construction. Forty participants were randomly assigned to one of…
Descriptors: Discourse Analysis, Problem Solving, Sentences, Documentation
Balaman, Ufuk – Language Learning & Technology, 2018
Technology-mediated task settings are rich interactional domains in which second language (L2) learners manage a multitude of interactional resources for task accomplishment. The affordances of these settings have been repeatedly addressed in computer-assisted language learning (CALL) literature mainly based on theory-informed task design…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Teaching Methods
Csanadi, Andras; Eagan, Brendan; Kollar, Ingo; Shaffer, David Williamson; Fischer, Frank – International Journal of Computer-Supported Collaborative Learning, 2018
Research on "computer-supported collaborative learning" (CSCL) is often concerned with the question of how scaffolds or other characteristics of learning may affect learners' social and cognitive engagement. Such engagement in socio-cognitive activities frequently materializes in discourse. In quantitative analyses of discourse,…
Descriptors: Computer Assisted Instruction, Educational Technology, Cooperative Learning, Scaffolding (Teaching Technique)
Hellmich, Emily A. – CALICO Journal, 2019
Despite its numerous benefits and potentialities for language learning and teaching, digital technology can also play a role in creating and maintaining inequality. While critical CALL often focuses on micro-level issues and contexts, macro-level perspectives, including discourses, are also essential to consider: From ecological and…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Information Technology
DeJarnette, Anna F. – Language and Education, 2016
I examined students' discourse while working in pairs at the computer in an eighth-grade mathematics class to understand how students kept track of the people and things they discussed. I found that students most often referenced themselves and objects within the environment, through references to shared knowledge and the representations on the…
Descriptors: Grade 8, Mathematics Instruction, Educational Technology, Discourse Analysis
Cotos, Elena; Pendar, Nick – CALICO Journal, 2016
This paper reports on the development of an analysis engine for the Research Writing Tutor (RWT), an AWE program designed to provide genre and discipline-specific feedback on the functional units of research article discourse. Unlike traditional NLP-based applications that categorize complete documents, the analyzer categorizes every sentence in…
Descriptors: Discourse Analysis, Classification, Rhetoric, Writing Evaluation
Jonaitis, Leigh A. – Journal of Basic Writing, 2012
Through an examination of literature in the fields of Basic Writing and developmental education, this essay provides some historical perspective and examines the prevalent discourses on the use of computer-mediated technologies in the basic writing classroom. The author uses Bertram Bruce's (1997) framework of various "stances" on…
Descriptors: Basic Writing, Developmental Programs, Computer Assisted Instruction, Educational Technology
Häkkinen, P. – Journal of Computer Assisted Learning, 2013
Several studies have analysed and assessed online performance and discourse using quantitative and qualitative methods. Quantitative measures have typically included the analysis of participation rates and learning outcomes in terms of grades. Qualitative measures of postings, discussions and context features aim to give insights into the nature…
Descriptors: Computer Mediated Communication, Educational Technology, Technology Uses in Education, Statistical Analysis
Matsui, Hisae – ProQuest LLC, 2014
The purpose of this study is to examine participant's perception of the usefulness of the visual elements in 3D Virtual Learning Environments, which represent co-presence, in developing interpersonal emotional connections with their partners in the initial stage of telecollaboration. To fulfill the purpose, two Japanese students and two American…
Descriptors: Computer Simulation, Asians, North Americans, Statistical Analysis
Peterson, Mark – ReCALL, 2012
This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants' text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a…
Descriptors: English (Second Language), Second Language Learning, Computer Games, Role Playing
Pathak, Suneeta A.; Kim, Beaumie; Jacobson, Michael J.; Zhang, Baohui – International Journal of Computer-Supported Collaborative Learning, 2011
Earlier quantitative studies in computer-supported collaborative learning identified "Productive Failure" (Kapur, Cognition and Instruction 26(3):379-424, "2008") as a phenomenon in which students experiencing relative failures in their initial problem-solving efforts subsequently performed better than others who were in a condition not involving…
Descriptors: Problem Solving, Classroom Environment, Physics, Science Instruction
Tirado, Ramón; Hernando, Ángel; Aguaded, José Ignacio – Interactive Learning Environments, 2015
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Ludvigsen, Sten R. – Learning, Media and Technology, 2012
In this article, I develop a perspective on learning as multilayered phenomena. I take a socio-genetic approach in order to understand human activity and to show how categories are a fundamental part of learning in a specific type of institutional practice. In the empirical section, student dialogue is analysed in relation to a set of categories…
Descriptors: Foreign Countries, Secondary School Students, Science Education, Inquiry
Zheng, Dongping; Newgarden, Kristi; Young, Michael F. – ReCALL, 2012
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("WoW") gameplay involving English Language learners (ELLs). We further investigate ELLs' coordinations between killing and caring, self and others, in…
Descriptors: Caring, English (Second Language), Classroom Environment, Second Language Learning
Evans, Michael A.; Feenstra, Eliot; Ryon, Emily; McNeill, David – International Journal of Computer-Supported Collaborative Learning, 2011
Our research aims to identify children's communicative strategies when faced with the task of solving a geometric puzzle in CSCL contexts. We investigated how to identify and trace "distributed cognition" in problem-solving interactions based on discursive cohesion to objects, participants, and prior discursive content, and geometric and…
Descriptors: Mathematics Education, Problem Solving, Geometric Concepts, Children