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Showing 1 to 15 of 25 results Save | Export
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Beilstein, Shereen Oca; Henricks, Genevieve M.; Jay, Victoria; Perry, Michelle; Bates, Meg Schleppenbach; Moran, Cheryl G.; Cimpian, Joseph Robinson – Journal of Mathematics Teacher Education, 2021
This study compares web usage data with interviews from 41 participants, who are members of an online professional development site called the "Everyday Mathematics" Virtual Learning Community (VLC), to explore how elementary school teachers learn from classroom video. Web usage data reveal that the commentary surrounding video posted to…
Descriptors: Elementary School Teachers, Mathematics Teachers, Faculty Development, Communities of Practice
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van Doodewaard, Corina; Knoppers, Annelies; van Hilvoorde, Ivo – Sport, Education and Society, 2018
In this paper, we focus on the use of digital video technology for instruction in physical education (PE). Physical educators can produce PE instruction videos (PIVs) as educational resources and often use them to enable independent learning situations. Little research has focused on the criteria teachers use to select students for demonstration…
Descriptors: Physical Education, Foreign Countries, Video Technology, Technology Uses in Education
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Gregorcic, Bor; Planinsic, Gorazd; Etkina, Eugenia – Physical Review Physics Education Research, 2017
In this paper, we investigate some of the ways in which students, when given the opportunity and an appropriate learning environment, spontaneously engage in collaborative inquiry. We studied small groups of high school students interacting around and with an interactive whiteboard equipped with Algodoo software, as they investigated orbital…
Descriptors: Science Instruction, Nonverbal Communication, High School Students, Educational Technology
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Dobson, Elizabeth; Littleton, Karen – Learning, Media and Technology, 2016
Music education is supported by an increasing range of digital technologies that afford a remarkable divergence of opportunities for learning within the classroom. Musical creativities are not, however, limited to classroom situations; all musicians are engaged in work that traverses multiple social and physical settings. Guided by sociocultural…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Composition
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Nakagawa, Kathy; Arzubiaga, Angela E. – Adult Learning, 2014
This article explores ways in which race pedagogy interrogates social media as a significant influence on racism and source for race understandings. Social media serves as a context in which to learn about, challenge, and address issues of race. We discuss how social media may be used to promote racial literacy and question and resist racism,…
Descriptors: Teaching Methods, Social Networks, Educational Technology, Consciousness Raising
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Koivistoinen, Hilkka Anneli – Classroom Discourse, 2015
This study focuses on the social actions taken around English language by a 12-year-old Finnish schoolboy, Simo, and his family members in the course of living their everyday life at home. The paper asks how everyday life learning opportunities are related to both in-class and out-of-class English-language learning. The multiple data (e.g. media…
Descriptors: English (Second Language), Preadolescents, Social Influences, Video Technology
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Waitoller, Federico R.; Kozleski, Elizabeth B. – Education Policy Analysis Archives, 2015
This paper examines how inclusive education reform is appropriated when New Capitalism work practices dominate the discourse of school improvement in an urban school. We asked how New Capitalism mediates the formation of a professional vision for inclusive education. Using analytical tools from Critical Discourse Analysis (CDA), we analyzed…
Descriptors: Inclusion, Mainstreaming, Educational Change, Educational Improvement
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Lacasa, Pilar; García-Pernía, María-Ruth; Núñez, Patricia – Journal of Education and Training Studies, 2014
The main goal of this paper is to analyze adolescents' experiences when they play SimCity (EA, 2008), a commercial videogame, in an innovative learning environment designed around the concept of participatory culture. By using this video game in the classroom and machinima productions created in relation to the game, we sought to generate a…
Descriptors: Adolescents, Educational Technology, Video Games, Technology Uses in Education
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Chazan, Daniel; Herbst, Patricio – Teachers College Record, 2012
Background/Context: For decades, teacher educators and professional developers have been using video recordings of actual classroom practice to help teachers reflect on their teaching (e.g., van Es & Sherin, 2002, 2008) and to help preservice teachers come into contact with practice (Lampert & Ball, 1998). However, the use of video records of…
Descriptors: Teaching Methods, Animation, Interaction, Video Technology
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Curwood, Jen Scott – Teaching Education, 2014
This year-long ethnographic case study examined high school teachers' participation in technology-focused professional development. By pairing a dialogical perspective on teacher identity with a micro-level analysis of narratives, findings indicate that teachers use language and other semiotic resources to express their own identity as well as to…
Descriptors: Case Studies, Ethnography, Self Concept, Technology Integration
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Kennedy-Clark, Shannon; Thompson, Kate – International Journal of Virtual and Personal Learning Environments, 2013
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users' interactions in a scenario-based virtual environment. This study investigated six dyads' synchronous discourses while they worked side-by-side to plan and implement goal-related decisions in a virtual inquiry. The Collaborative Process Analysis…
Descriptors: Discourse Analysis, Interaction, Simulated Environment, Computer Simulation
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Pathak, Suneeta A.; Kim, Beaumie; Jacobson, Michael J.; Zhang, Baohui – International Journal of Computer-Supported Collaborative Learning, 2011
Earlier quantitative studies in computer-supported collaborative learning identified "Productive Failure" (Kapur, Cognition and Instruction 26(3):379-424, "2008") as a phenomenon in which students experiencing relative failures in their initial problem-solving efforts subsequently performed better than others who were in a condition not involving…
Descriptors: Problem Solving, Classroom Environment, Physics, Science Instruction
van Es, Elizabeth A. – Educational Technology, 2010
Video has become a popular tool for professional development. Yet, little is known about how to design video-based learning environments that are productive for teacher learning. The author has used video for teacher learning in the context of a video club. In video clubs, teachers meet together on a regular basis to view and discuss video…
Descriptors: Clubs, Professional Development, Inservice Teacher Education, Protocol Materials
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Breeze, Nick – Music Education Research, 2011
Having previously been employed to investigate science and English classrooms and listening in the music classroom, theories of multimodality would appear to have much to contribute to an examination of group composing using Information and Communications Technology (ICT), owing to the multimodal nature of music software and group discourse. This…
Descriptors: Video Technology, Music Education, Music, Educational Technology
Codreanu, Tatiana; Celik, Christelle Combe – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
Current research describes multimodal pedagogical communication of two populations of online teachers; trainee tutors (second year students of the Master of Arts in Teaching French as a Foreign Language at the university Lumiere-Lyon 2, France) and experienced teachers based in different locations (France, Spain and Finland). They all taught…
Descriptors: Foreign Countries, College Faculty, Graduate Students, Experienced Teachers
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