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Carr, David L.; Allgrunn, Michael; Birkeland, Kathryn – Journal of College Teaching & Learning, 2018
This active learning exercise demonstrates the fundamental problem in economics that resources are scarce, while wants are relatively infinite. Students are exposed to four mechanisms for rationing scare resources: markets, queue, coupons, and lottery. An Apple iPadĀ® pre-loaded with music, videos, and games is used as the good to be rationed. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design

Misale, Judi M.; And Others – Teaching of Psychology, 1996
Describes a computer-assisted, interdisciplinary course in decision making developed to promote student participation and critical thinking. Students participate in 20 interactive exercises that utilize and illustrate psychological and economic concepts. Follow-up activities include receiving background information, group discussions, text…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Critical Thinking