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Showing 1 to 15 of 27 results Save | Export
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Schwendimann, Beat A.; Rodriguez-Triana, Maria Jesus; Vozniuk, Andrii; Prieto, Luis P.; Boroujeni, Mina Shirvani; Holzer, Adrian; Gillet, Denis; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2017
This paper presents a systematic literature review of the state-of-the-art of research on learning dashboards in the fields of Learning Analytics and Educational Data Mining. Research on learning dashboards aims to identify what data is meaningful to different stakeholders and how data can be presented to support sense-making processes. Learning…
Descriptors: Literature Reviews, Educational Research, Data Analysis, Data Processing
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Llorente Cejudo, María del Carmen – Journal of New Approaches in Educational Research, 2013
On the basis of the Research Project funded by the Spanish Ministry of Education under the title "Design, production and evaluation of a 2.0 learning environment for faculty training in the use of Information and Communication Technologies (ICTs)" (EDU2009-08 893), experts have used the external competence coefficient to evaluate the…
Descriptors: Educational Environment, Computer System Design, Technological Literacy, Faculty Development
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Wang, Qiyun – Computers & Education, 2009
Collaboration becomes an essential competency in the current knowledge society. In this study, a collaborative learning environment was designed to facilitate students in group collaboration. Instructional support strategies of friendship and meaningful learning tasks were applied to promote collaboration. Scaffolding strategies such as writing…
Descriptors: Cooperative Learning, Friendship, Educational Environment, Student Projects
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Chow, Meyrick; Chan, Lawrence – Computers & Education, 2010
Information technology (IT) has the potential to improve the clinical learning environment. The extent to which IT enhances or detracts from healthcare professionals' role performance can be expected to affect both student learning and patient outcomes. This study evaluated nursing students' satisfaction with a novel compartmental Picture…
Descriptors: Nursing Students, Nursing Education, Visualization, Biomedicine
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Choi, Ikseon; Lee, Kyunghwa – Educational Technology Research and Development, 2009
This design-based research study is aimed at two goals: (1) developing a feasible case-based instructional model that could enhance college students' ill-structured problem solving abilities, while (2) implementing the model to improve teacher education students' real-world problem solving abilities to deal with dilemmas faced by practicing…
Descriptors: Classroom Techniques, Transfer of Training, Problem Solving, Educational Environment
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Gros, Begona – Journal of Research on Technology in Education, 2007
In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine…
Descriptors: Educational Technology, Educational Games, Educational Environment, Computer Software Evaluation
Alston, Antoine J.; English, Chastity Warren – Journal of Agricultural Education, 2007
The purpose of this descriptive research study was to evaluate the effectiveness of Web-enhanced agricultural education pedagogy as perceived by students in a collegiate agricultural education program. Overall, respondents agreed there were many benefits to Web-enhanced courses and perceived all Web site components under study to be very useful.…
Descriptors: Agricultural Education, Technological Literacy, Educational Technology, Technology Integration
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Toral, S. L.; Barrero, F.; Martinez-Torres, M. R. – Computers & Education, 2007
This paper presents an exploratory study about the development of a structural and measurement model for the technological acceptance (TAM) of a web-based educational tool. The aim consists of measuring not only the use of this tool, but also the external variables with a significant influence in its use for planning future improvements. The tool,…
Descriptors: Educational Environment, Computer Assisted Instruction, Internet, Higher Education
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Lambeir, Bert; Ramaekers, Stefan – E-Learning, 2006
This article focuses on the changing concepts of the university student and teacher, of learning and teaching, and of the university as such because of the use and integration of electronic learning environments. This mode of digital learning implies important changes in established practices in which students and teachers inevitably take part.…
Descriptors: Electronic Learning, Online Courses, Educational Environment, Educational Practices
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Wang, Shiang-Kwei; Yang, Chiachi – Journal of Science Education and Technology, 2005
This article describes practical issues related to the design and the development of a Web-Based Learning Environment (Web-LE) for high school students. The purpose of the Fossilization Web-LE was to help students understand the process of fossilization, which is a complex phenomenon and is affected by many factors. The instructional design team…
Descriptors: Computer Interfaces, Web Based Instruction, Educational Environment, Instructional Design
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