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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
Ernesto Colomo Magaña; Andrea Cívico Ariza; Julio Ruiz-Palmero; Francisco David Guillén-Gámez – Journal of New Approaches in Educational Research, 2025
Augmented, virtual, and mixed reality offer digital alternatives for implementing innovative educational processes, significantly expanding opportunities in university education due to the available resources and the psycho-evolutionary development of students. This study aimed to analyze the scientific production on this topic in Scopus using…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Higher Education
Günes, Ümit; Tonbuloglu, Betül; Tonbuloglu, Ismail; Yildirim, Kevser; Karatas, Ibrahim Hakan – Online Submission, 2023
Educational technology (EdTech) possesses comprehensive content and an accumulation of topics requiring extensive analyses for monitoring its development over time. Conducting comprehensive analyses facilitates acquiring a plural perspective instead of subjective experiences and facilitates focusing on the places where deficiencies occur in the…
Descriptors: Educational Technology, Bibliometrics, Educational Trends, Periodicals
Halil Kayaduman; Mehmet Saglam – Journal of Research on Technology in Education, 2024
This study explores the research trends regarding augmented reality (AR) use in preschool education through a bibliometric mapping analysis. The researchers included 85 publications from Web of Science databases for the analysis. VOSViewer program was utilized to conduct the keyword and term analyses. The keyword analysis' results indicated that…
Descriptors: Computer Simulation, Preschool Education, Educational Technology, Publications
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Elmoazen, Ramy; Saqr, Mohammed; Khalil, Mohammad; Wasson, Barbara – Smart Learning Environments, 2023
Remote learning has advanced from the theoretical to the practical sciences with the advent of virtual labs. Although virtual labs allow students to conduct their experiments remotely, it is a challenge to evaluate student progress and collaboration using learning analytics. So far, a study that systematically synthesizes the status of research on…
Descriptors: Learning Analytics, Higher Education, Medical Education, Student Behavior
Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
Yuko Suzuki; Fridolin Wild; Eileen Scanlon – Journal of Computer Assisted Learning, 2024
Background: Cognitive load during AR use has been measured conventionally by performance tests and subjective rating. With the growing interest in physiological measurement using non-invasive biometric sensors, unbiased real-time detection of cognitive load in AR is expected. However, a range of sensors and parameters are used in various subject…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Physiology
Sulistyaningrum, Siti Drivoka; Putri, Rizky Syahra; Herawati, Atika; Irianto, Sugeng – Journal of Education and Learning (EduLearn), 2022
Virtual reality (VR) has been shown to be beneficial for educational purposes and has emerged as a prevalent topic for teaching and learning. However, there is very little that is currently known about VR in the context of learning from different fields. This research is a systematic literature review which intends to investigate the future trends…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Educational Trends
Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation
M. P. Akhil; Remya Lathabhavan; Aparna Merin Mathew – Higher Education, Skills and Work-based Learning, 2024
Purpose: By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the metaverse research trends, academic production and conceptual focus of scientific publications. Design/methodology/approach: The Web of Science (WoS) database was…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Educational Technology
Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
Mystakidis, Stylianos; Christopoulos, Athanasios; Pellas, Nikolaos – Education and Information Technologies, 2022
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging trend. This study reports findings from a systematic mapping review, based on a total of forty-five (n = 45) articles published in international peer-reviewed journals…
Descriptors: Computer Simulation, Higher Education, STEM Education, Educational Research