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Chareen Snelson; Yu-Hui Ching; Yu-Chang Hsu; Ross Perkins; Michele Alfieri – Distance Education, 2024
The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d)…
Descriptors: Gamification, Online Courses, Curriculum Design, Instructional Design
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Michele Jacobsen; Susan McKenney – Educational Technology Research and Development, 2024
Educational Design Research (EDR) employs a diverse range of methods to study learning, teaching, design, and technology--and new ones are shared in this special issue. We contend that a focus on methods inherently requires examination of the questions they are used to answer and the ways in which the resulting findings advance scientific…
Descriptors: Educational Research, Research Design, Research Methodology, Intervention
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Kumar, Swapna; Dawson, Kara; Pollard, Rhiannon; Jeter, Gage – TechTrends: Linking Research and Practice to Improve Learning, 2022
Dissertation guiding principles and purposefully designed research curriculum guide the conceptualization and structure of dissertations in the EdD in Educational Technology at a large university in the US. An analysis of 69 dissertations completed by the first five cohorts over ten years was conducted to determine the theories, frameworks, and…
Descriptors: Doctoral Dissertations, Content Analysis, Educational Technology, Theories
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Charles B. Hodges; Stephanie L. Moore – Journal of Computing in Higher Education, 2025
In this paper, the authors examine the complex relationship between education research and policymaking, analyzing key barriers and potential solutions for increasing research impact on policy. Four main challenges are identified: differing cultures and incentives between researchers and policymakers, communication barriers, competing values in…
Descriptors: Educational Technology, Technology Uses in Education, Educational Policy, Educational Research
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Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
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Joshua Weidlich; Ben Hicks; Hendrik Drachsler – Educational Technology Research and Development, 2024
Researchers tasked with understanding the effects of educational technology innovations face the challenge of providing evidence of causality. Given the complexities of studying learning in authentic contexts interwoven with technological affordances, conducting tightly-controlled randomized experiments is not always feasible nor desirable. Today,…
Descriptors: Educational Research, Educational Technology, Research Design, Structural Equation Models
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Ramsey, Jennifer L.; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2023
The history of the learning design and technology field for the length of the twentieth century is well documented, however, events after the year 2000, even our lived histories, are missing from important timelines and discussions. This article is an attempt to describe the history of events in the educational technology and research field from…
Descriptors: Instructional Design, Technology Uses in Education, Educational Technology, Educational History
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David R. Squires – Journal of Educational Technology, 2023
Educational research has witnessed profound changes in recent decades as society becomes increasingly digital and interconnected. This paper delves into the intersections between AI, design-based research, and the learning sciences. As classrooms, whether physical or virtual, have evolved into hubs of diverse interactions, there is a pressing need…
Descriptors: Artificial Intelligence, Research Design, Technology Integration, Sciences
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Sevan Nart – Turkish Online Journal of Educational Technology - TOJET, 2025
Research has indicated that the ever-changing emerging technologies have different impacts on music education from many perspectives such as; music pedagogy, instruction methods, evaluation approaches. For almost 30 years the online learning and education platforms based on Artificial Intelligence (AI) provides both teachers and students with rich…
Descriptors: Music Education, Artificial Intelligence, Educational Technology, Technology Uses in Education
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Parmaxi, Antigoni; Zaphiris, Panayiotis – International Journal of Research & Method in Education, 2020
This paper describes aspirations and contributions that grew out of a developmental cycle of design-based research (DBR) implementation conducted over a three-year project. DBR engineers new learning environments and improves learning in context whilst communicating usable knowledge for learning and teaching in complex settings. This project…
Descriptors: Design, Research Methodology, Educational Research, Social Media
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Halil Kayaduman; Mehmet Saglam – Journal of Research on Technology in Education, 2024
This study explores the research trends regarding augmented reality (AR) use in preschool education through a bibliometric mapping analysis. The researchers included 85 publications from Web of Science databases for the analysis. VOSViewer program was utilized to conduct the keyword and term analyses. The keyword analysis' results indicated that…
Descriptors: Computer Simulation, Preschool Education, Educational Technology, Publications
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López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
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Yousef, Ahmed Mohamed Fahmy; Khatiry, Ahmed Ramadan – Interactive Learning Environments, 2023
Several governments across the world have temporarily closed educational institutions due to the COVID-19 pandemic. In response, numerous universities have seen a growing trend towards online learning scenarios. Thus, learning takes place not just within a person, but within and across the networks. However, the current implementations of open…
Descriptors: Learning Analytics, Individualized Instruction, Reflection, Learning Processes
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Jan Elen; Fien Depaepe – Educational Technology Research and Development, 2025
The relationship between technology and educational processes is a complex one. At this moment, increased digitization as well as efforts to limit the use of digital tools can be observed. In view of (a) deepening our understanding of the relationship between technology and educational processes and (b) strengthening the productive educational use…
Descriptors: Students, Teachers, Educational Technology, Learning Processes
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Goodyear, Peter; Carvalho, Lucila; Yeoman, Pippa – Educational Technology Research and Development, 2021
This paper provides a summary account of Activity-Centred Analysis and Design (ACAD). ACAD offers a practical approach to analysing complex learning situations, in a way that can generate knowledge that is reusable in subsequent (re)design work. ACAD has been developed over the last two decades. It has been tested and refined through collaborative…
Descriptors: Learning Analytics, Instructional Design, Learning Processes, Definitions
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