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Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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Ipek, Ismail; Ziatdinov, Rushan – European Journal of Contemporary Education, 2017
The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with a discussion of IDT models to define the history of educational technology or instructional technology…
Descriptors: Educational Technology, Educational Philosophy, Trend Analysis, Teaching Methods
Norris, Cathie; Soloway, Elliot; Tan, Chun Ming; Looi, Chee-Kit; Wong, Lung Hsiang – Educational Technology, 2013
Increasingly, "research" is not being conducted in a separate group in an organization; rather, it is being integrated into the fabric of the organization. Google recently described such an integrated, "hybrid" model of software research that is characterized by cycles of short duration and small-scope activity that is ongoing…
Descriptors: Models, Design Preferences, Design, Educational Technology
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Cristea, Alexandra; De Bra, Paul – 2002
In the Information Society of the new millennium, the use of Information and Communication Technology (ICT) is becoming essential for the rapid dissemination of information. In this context, Open and Distance Learning (ODL) will have a growing role in effectively training people to have active roles in society. However, modern learners have a…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Mediated Communication, Design Preferences