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Showing all 12 results Save | Export
Woo, Huay Lit – Educational Technology, 2013
The design of online learning environments is a complicated process because it entails the use of technological tools to mediate the various forms of interaction situated in the learning process. One possible way to help reduce such complication inherent in various forms of interaction is to look at design as a problem-solving activity. This means…
Descriptors: Online Courses, Electronic Learning, Interaction, Design
Nash, Ann Marie – ProQuest LLC, 2013
Role clarity for any individual leads to more successful implementation of his or her job expectations. In a school, there are many individuals with various roles to fill. The Instructional Technology Resource Teacher (ITRT) has multiple roles within a school including: training teachers, designing integrated curriculum, managing learning…
Descriptors: Educational Technology, Teacher Role, Stakeholders, Secondary School Teachers
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McManis, Lilla Dale; Gunnewig, Susan B. – Young Children, 2012
As many educators and parents have observed, today's children are exposed to advanced technology at an early age, with tablets, e-readers, and smartphones being some prevalent choices. Experiences with technology can pave the way for unprecedented learning opportunities. However, without an education component, technology cannot reach its full…
Descriptors: Educational Technology, Early Childhood Education, Educational Opportunities, Developmentally Appropriate Practices
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Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C. – Journal of Computer Assisted Learning, 2012
This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…
Descriptors: Informal Education, Formative Evaluation, Methods, Organizational Development
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Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
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Abdulwahed, Mahmoud; Nagy, Zoltan K. – Computers & Education, 2011
This paper introduces a novel model of laboratory education, namely the TriLab. The model is based on recent advances in ICT and implements a three access modes to the laboratory experience (virtual, hands-on and remote) in one software package. A review of the three modes is provided with highlights of advantages and disadvantages of each mode.…
Descriptors: Undergraduate Students, Graduate Students, Science Laboratories, Cognitive Psychology
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Wang, Qiyun – Computers & Education, 2009
Collaboration becomes an essential competency in the current knowledge society. In this study, a collaborative learning environment was designed to facilitate students in group collaboration. Instructional support strategies of friendship and meaningful learning tasks were applied to promote collaboration. Scaffolding strategies such as writing…
Descriptors: Cooperative Learning, Friendship, Educational Environment, Student Projects
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Wieling, M. B.; Hofman, W. H. A. – Computers & Education, 2010
To what extent a blended learning configuration of face-to-face lectures, online on-demand video recordings of the face-to-face lectures and the offering of online quizzes with appropriate feedback has an additional positive impact on the performance of these students compared to the traditional face-to-face course approach? In a between-subjects…
Descriptors: Feedback (Response), Grade Point Average, Predictor Variables, Lecture Method
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Macfadyen, Leah P.; Dawson, Shane – Computers & Education, 2010
Earlier studies have suggested that higher education institutions could harness the predictive power of Learning Management System (LMS) data to develop reporting tools that identify at-risk students and allow for more timely pedagogical interventions. This paper confirms and extends this proposition by providing data from an international…
Descriptors: Network Analysis, Academic Achievement, At Risk Students, Prediction
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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Irizarry, Estelle – Computers and the Humanities, 1992
Presents an overview of educational computing for the nonspecialist classroom teacher. Describes computer-assisted instruction and reviews recent technological developments in the field. Predicts increasingly creative and efficient use of computers and software by teachers and students in all humanities disciplines. (CFR)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Computer Software Selection
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Hood, B. James – Journal of Computers in Mathematics and Science Teaching, 1991
Reported is an approach to teaching the use of Macintosh computers to sixth, seventh, and eighth grade students within the context of a simplified model of scientific research including proposal, data collection and analyses, and presentation of findings. Word processing, graphing, statistical, painting, and poster software were sequentially…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Courseware, Educational Strategies