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Lee, Young-Jin – Journal of Educational Multimedia and Hypermedia, 2010
Teaching computer programming to young children has been considered difficult because of its abstract and complex nature. The objectives of this study are (1) to investigate whether an innovative educational technology tool called Scratch could enable young children to learn abstract knowledge of computer programming while creating multimedia…
Descriptors: Educational Strategies, Young Children, Computers, Programming
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning

Major, Nigel – Journal of Artificial Intelligence in Education, 1995
Describes a modelling language for representing teaching strategies, based in the context of the COCA intelligent tutoring system. Examines work on meta-reasoning in knowledge-based systems and describes COCA's architecture, giving details of the language used for representing teaching knowledge. Discusses implications for future work. (AEF)
Descriptors: Computer Assisted Instruction, Computer System Design, Computer Uses in Education, Educational Strategies