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Sher Abbas; Liu Junqi; Liu Rongbing – Education and Information Technologies, 2025
This study examines the relationship between digital citizenship practices (DCP) and online student behavior (OSB). This study investigates the mediating role of digital technology engagement and technology use in the relationship between DCP and OSB. This study used a sample of 551 students from various schools and universities in China, and the…
Descriptors: Foreign Countries, Student Behavior, Technology Uses in Education, Educational Technology
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Mengyun Xiao; Weihan Rong; Fadzilah Amzah; Noor Azlina Mohamed Khalid – Education and Information Technologies, 2025
Digital art (DA) is emerging as a modern educational tool with unique value in the field of childhood education (CE). It not only enriches teaching and learning methods but also has the potential to promote young children's cognitive, affective, and creative development. The aim of this systematic review is to explore the status, challenges, and…
Descriptors: Art, Technology Uses in Education, Early Childhood Education, Educational Technology
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Fazilat Siddiq; Fredrik Mørk Røkenes; Andreas Lund; Ronny Scherer – Education and Information Technologies, 2024
The digitalisation of education has been emphasised over the last two decades, affecting and developing both the theories and practices of teaching and learning. Considering these developments, the need for addressing teachers' and students' digital competence has gained ground. In the last few years, the concept of digital agency has been noted…
Descriptors: Educational Technology, Technological Literacy, Competence, Technology Uses in Education
Michael Ochieng – ProQuest LLC, 2024
Stakeholder engagement strategies have the potential for adverse education business outcomes. Education business leaders are concerned about the impact of ineffective stakeholder engagement strategies on digital transformation initiatives. Grounded in stakeholder theory, the purpose of this qualitative pragmatic inquiry was to identify and explore…
Descriptors: Stakeholders, Educational Change, Educational Technology, Leaders
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John W. Keller; Arianna L. Demmerly – Journal of Chemical Education, 2025
This computational exercise gives students an in-depth look at the reactants, transition state, and product of the crystal violet alkaline hydrolysis reaction. The exercise, which is aimed at second semester general chemistry students, involves DFT energy calculations on five structures: crystal violet cation, crystal violet alcohol, and 4-water…
Descriptors: Chemistry, Science Education, Computation, Scientific Concepts
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Talha Mahboob Alam; George Adrian Stoica; Özlem Özgöbek – Smart Learning Environments, 2025
Response technologies (RTs), also termed clickers or student response systems, have gained traction among researchers in classrooms in recent years. RTs encompass various interactive tools and technologies that are pivotal in modern educational settings. Numerous articles emphasize the effectiveness of RTs across multiple grades and courses.…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Student Reaction
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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
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Jan Schneider; Bibeg Limbu; Natalie Kiesler – Journal of Computing in Higher Education, 2025
Educational Technologies (EdTech) and Technology-Enhanced Learning (TEL) are established fields of academic research with the potential to transform educational practices and outcomes. Yet, they are currently facing several problems that undermine their efficacy and relevance. In this discussion paper, we examine recurrent complaints of…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Electronic Learning
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Noah L. Schroeder; Robert O. Davis; Eunbyul Yang – Journal of Educational Computing Research, 2025
Pedagogical agents are virtual characters that instructional designers include in learning environments to help students learn. Research in the area has flourished for thirty years, yet there are still critical questions about the efficacy of pedagogical agents for influencing learning and affect. As such, we conducted an umbrella review to…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Intelligent Tutoring Systems
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P. Prabhu; J. Sujathamalini; Tarak Halder – Education and Information Technologies, 2025
Adaptive technology has a transformed education, particularly for students with visual impairments. These students confront particular problems that frequently impede their ability to learn and fully participate in the classroom. However, by utilizing adaptive technology, these children will have access to a variety of tools and resources that…
Descriptors: Technology Uses in Education, Students with Disabilities, Visual Impairments, Technological Literacy
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Mikkel Godsk; Karen Louise Møller – Education and Information Technologies, 2025
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of educational technologies in higher education. These…
Descriptors: College Students, Learner Engagement, Technology Uses in Education, Educational Technology
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John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
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Abdullah Balikçi – i.e.: inquiry in education, 2025
School administration interaction with technology is increasing day by day. In light of new developments, school administration interaction with technology needs to be understood. The aim of this research is to understand the interaction between school administration and technology. Twenty-one school administrators participated in this qualitative…
Descriptors: School Administration, Technology Uses in Education, Educational Technology, Foreign Countries
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HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
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Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
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