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Showing 1 to 15 of 57 results Save | Export
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Albano, Giovannina; Mollo, Monica; Polo, Maria; Marsico, Giuseppina – Dialogic Pedagogy, 2022
This paper discusses the results of a research that integrates Digital Interactive Storytelling (DIST), competence-oriented mathematical activities, and argumentation called DIST-M. The general aim is to support a reflective knowledge of mathematical concepts by implementing a digital educational device based on collaborative and dialogical…
Descriptors: Dialogs (Language), Teaching Methods, Mathematics Education, Electronic Learning
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Hrastinski, Stefan – International Journal for Lesson and Learning Studies, 2021
Purpose: Lesson study is one of the most adopted models of teacher professional development. However, as education has become increasingly digital, this study aims to investigate the use of digital tools to support teacher professional development in lesson studies. Design/methodology/approach: This article systematically reviews journal articles…
Descriptors: Communities of Practice, Faculty Development, Educational Technology, Electronic Learning
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Özcan, Muhammet; Yavuz, Serdar – African Educational Research Journal, 2020
The aim of this study is to examine graduate level theses that focus on digital content and completed between 1989 and 2019 in Turkey. Examination of the theses with the specified categories will show us their purpose and scope and which result has been achieved. We believe that this study will shed light on researchers to show how the trends…
Descriptors: Foreign Countries, Graduate Study, Theses, Electronic Publishing
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Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
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Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
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Elekaei, Atefeh; Tabrizi, Hossein Heidari; Chalak, Azizeh – Turkish Online Journal of Distance Education, 2020
The advent of new technologies and rapid growth of online distance education have fostered interaction as well as collaboration among learners and created a true learning community. Moreover, forming synchronous and asynchronous learning networks utilizing the Internet have been simplified by new technologies. Since the importance of technology is…
Descriptors: Vocabulary, Retention (Psychology), Electronic Learning, Distance Education
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Passantino, Fiona – Intercultural Education, 2021
COVID-19 has shown us what it means to be isolated, disconnected and alone. As the post-pandemic academic world rebuilds itself, we will need to get serious about communicating diversity, inclusion and belonging to an ever-wider group of people in education. Visual communication is the key to conveying universally understood content that is highly…
Descriptors: COVID-19, Pandemics, Diversity, Inclusion
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
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Firmansah, Muhammad Lukman Haris – International Journal of Curriculum and Instruction, 2022
Learning in the COVID-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Method of asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is…
Descriptors: Curriculum Development, Design, Electronic Learning, Animation
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Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics
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Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
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Govindasamy, Malliga K. – Journal of Educational Multimedia and Hypermedia, 2014
Agent technology has become one of the dynamic and most interesting areas of computer science in recent years. The dynamism of this technology has resulted in computer generated characters, known as pedagogical agent, entering the digital learning environments in increasing numbers. Commonly deployed in implementing tutoring strategies, these…
Descriptors: Electronic Learning, Animation, Educational Technology, Computer Software
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Chan, Cecilia K. Y. – Innovations in Education and Teaching International, 2015
Animations have long been perceived as an effective tool in teaching and learning. While students' reception towards animations has often been studied, there is also literature covering how teachers perceive and incorporate animations into their classes. At a research intensive university in Hong Kong, animations on the topic of university…
Descriptors: Foreign Countries, Animation, Educational Assessment, Higher Education
MacKenzie, Hardy – ProQuest LLC, 2013
The purpose of this exploratory study was to determine how the use of multimedia components, such as graphics, audio and video, in online courses was related to perceived learner satisfaction and learning effectiveness. The use of retrospective data provided self reported perceived satisfaction measures and total score representing objective…
Descriptors: Online Courses, Educational Technology, Multimedia Instruction, Student Attitudes
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Wong, Anna; Leahy, Wayne; Marcus, Nadine; Sweller, John – Learning and Instruction, 2012
When using modern educational technology, some forms of instruction are inherently transient in that previous information usually disappears to be replaced by current information. Instructional animations and spoken text provide examples. The effects of transience due to the use of animation-based instructions (Experiment 1) and spoken information…
Descriptors: Electronic Learning, Short Term Memory, Educational Technology, Cognitive Processes
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