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Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Ganz, Jennifer B.; Boles, Margot B.; Goodwyn, Fara D.; Flores, Margaret M. – Focus on Autism and Other Developmental Disabilities, 2014
Although electronic tools such as handheld computers have become increasingly common throughout society, implementation of such tools to improve skills in individuals with intellectual and developmental disabilities has lagged in the professional literature. However, the use of visual scripts for individuals with disabilities, particularly those…
Descriptors: Handheld Devices, Electronic Learning, Vocabulary Development, Visual Stimuli