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Showing 1 to 15 of 92 results Save | Export
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Wahyudi Rahmat; R. Lina Tiawati; R. Kunjana Rahardi; Saaduddin Saaduddin – Journal of Pedagogical Research, 2024
Exploring and adapting learning development has been fascinating in recent decades. One is project-based online intercultural collaborative learning for international BIPA students in Thailand. Two simultaneous project-based learning classes are used in the quasi-experimental investigation. Indonesian students collaborate online in experimental…
Descriptors: Foreign Students, Electronic Learning, Cooperation, Foreign Countries
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Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
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Al Mulhim, Ensaf Nasser – Turkish Online Journal of Distance Education, 2023
Technology has invaded all spheres of life, including education and providing a lot of facilities. It has played a great role in managing education during the coronavirus disease (COVID-19) crisis. However, technology might prove detrimental if there is too much of it which may negatively affect its users in some way. This study aimed to…
Descriptors: Educational Technology, Fatigue (Biology), COVID-19, Pandemics
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Mehdi Darban – Education and Information Technologies, 2024
This study advances the understanding of Artificial Intelligence (AI)'s role, particularly that of conversational agents like ChatGPT, in augmenting team-based knowledge acquisition in virtual learning settings. Drawing on human-AI teams and anthropomorphism theories and addressing the gap in the literature on human-AI collaboration within virtual…
Descriptors: Artificial Intelligence, Influence of Technology, Group Instruction, Electronic Learning
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Ozdamar, Nilgun; Curaoglu, Fusun; Tufekcioglu, Emre; Tutuncu Demirbas, Duysal – Turkish Online Journal of Distance Education, 2023
The aim of this study is to share the experiences and the collaborations carried out within the sector during the pandemic period, in a graduation project which is focused on university-industry cooperation - in order to make the role of the designer in the sector more effective, to transform education into a comprehensive sectoral experience for…
Descriptors: COVID-19, Pandemics, School Business Relationship, Industry
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Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
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Seymour, Cheyenne – Distance Learning, 2022
Public speaking is a concern for many students. Research has pointed to the professional benefits of honing oral communication skills despite the potential aversion to it. This article highlights how college students' speech apprehension and their need to communicate with audiences effectively have been impacted by the COVID-19 pandemic. In…
Descriptors: Public Speaking, COVID-19, Pandemics, Speech Communication
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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
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Zhong, Cheng; Lyu, Keyi – SAGE Open, 2022
During the COVID-19 pandemic, online learning has experienced increasing utilization and poses new challenges for schoolteachers to engage students. Project-based Learning (PBL) is widely acknowledged as an effective pedagogy for motivating and involving students. However, few studies have examined scaffolds that facilitate student engagement in…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Middle School Students, Learner Engagement
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Elmali, Sule; Balkan Kiyici, Fatime – Journal of Educational Technology and Online Learning, 2022
This study aimed to evaluate science teachers of gifted students who participated in a technology-based professional development program, how could be used the applications they learned in the program, and their use area for the gifted education. The case study was carried out with ten science teachers of gifted students. The data were gathered…
Descriptors: Educational Technology, Faculty Development, Gifted Education, Academically Gifted
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Lin, Lin; Barber, Krystal A. – Excelsior: Leadership in Teaching and Learning, 2022
This paper outlines instructional strategies and course projects that demonstrate multiple means of engagement, representation, action, and expression, the essential principles of the Universal Design for Learning (UDL). The authors first share specific practices and examples related to each of the essential principles of UDL. Next, three projects…
Descriptors: Learner Engagement, Access to Education, Teaching Methods, Preservice Teacher Education
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