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Showing 1 to 15 of 38 results Save | Export
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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
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Hanell, Fredrik; Severson, Pernilla Jonsson – Education for Information, 2023
As a part of the DiMPAH-project, the authors have developed an open educational resource (OER) on netnography. In this paper, the OER is presented and critically discussed as the broader problem identified during course-development is made explicit and explored through two research questions: 1) How can an OER be designed that positions…
Descriptors: Open Educational Resources, Ethnography, Educational Technology, Humanities
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Kearney, M.; Schuck, S.; Burden, K. – Irish Educational Studies, 2022
This article develops four school education scenarios to help educators consider the role of digital technologies in future teaching and to provoke discussion of how education might be done differently. The context for these scenarios is a world shaped by the COVID-19 pandemic. The development of education scenarios is a useful device for thinking…
Descriptors: Electronic Learning, Teaching Methods, Futures (of Society), Foreign Countries
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W. Russ Algar; Noureddine Elouazizi; Jaclyn J. Stewart; E. Jane Maxwell; Tanya Tan; Zuxing Zhang; Robin Stoodley; José R. Rodríguez Núñez; Andrea S. Terpstra; Jason G. Wickenden – Journal of Chemical Education, 2022
To develop expertise, novice chemistry students require deliberate practice with immediate and thoughtful feedback. Whereas opportunities for practice are often abundant, opportunities for feedback tend to be much scarcer. To address this challenge, we collaborated with students to develop a flexible and scalable online platform called…
Descriptors: Active Learning, Individualized Instruction, Chemistry, Educational Technology
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Davey, Belinda; Elliott, Kristine; Bora, Maria – Journal of University Teaching and Learning Practice, 2019
With the increasing number of students enrolled in fully online programs and subjects across different Australian universities, online education has become a popular higher education alternative. The University of Melbourne has responded to this challenge by establishing the "Melbourne School of Professional and Continuing Education"…
Descriptors: Synchronous Communication, Electronic Learning, Instructional Design, Online Courses
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Holley, Debbie; Santos, Patricia; Cook, John; Kerr, Micky – Interactive Learning Environments, 2016
This paper responds to the Alpine Rendez-Vous "crisis" in technology-enhanced learning. It takes a contested area of policy as well as a rapid change in the National Health Service, and documents the responses to "information overload" by a group of general practitioners practices in the North of England. Located between the…
Descriptors: Foreign Countries, Educational Technology, Web 2.0 Technologies, Help Seeking
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
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Amal, Rifai; Messoussi, Rochdi – British Journal of Educational Technology, 2012
With the development of the Information and Communication Technologies, great masses of information are published in the Web. In order to reuse, to share and to organise them in distance formation and e-learning frameworks, several research projects have been achieved and various standards and modelling languages developed. In our previous…
Descriptors: Electronic Learning, Distance Education, Internet, Information Technology
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Yetik, Serap Samsa; Akyuz, Halil Ibrahim; Keser, Hafize – Turkish Online Journal of Distance Education, 2012
The purpose of this study is to determine how to react everyday lives problems in general. In the study, a pretest-posttest quasi-experimental design was used. The study group consisted of 37 students who were registered for Teacher Experience Course of Computer & Instructional Technologies Education in their 8th semester. In order to collect…
Descriptors: Educational Technology, Student Teacher Attitudes, Measures (Individuals), Electronic Learning
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Norton, Geoff; Taylor, Mathew; Stewart, Terry; Blackburn, Greg; Jinks, Audrey; Razdar, Bahareh; Holmes, Paul; Marastoni, Enrique – Australasian Journal of Educational Technology, 2012
The pedagogical value of problem-based and inquiry-based learning activities has led to increased use of this approach in many courses. While scenarios or case studies were initially presented to learners as text-based material, the development of modern software technology provides the opportunity to deliver scenarios as e-learning modules,…
Descriptors: Educational Technology, Active Learning, Teaching Methods, Electronic Learning
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Forment, Marc Alier; De Pedro, Xavier; Casan, Maria Jose; Piguillem, Jordi; Galanis, Nikolas – International Journal of Distance Education Technologies, 2012
This article outlines a set of features that wiki engines require to successfully host collaborative educational scenarios. The authors explore multiple issues that deal with the use wikis with learning activities. One of the first issues to solve is software support for assessment methodologies. The second is choosing between using an integrated…
Descriptors: Grading, Teaching Methods, Educational Technology, Feedback (Response)
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Marshall, James; Rossett, Allison – International Journal on E-Learning, 2011
Influential voices, from the published literature, to blogs, and conference keynoters, describe e-learning that is technology rich, mobile, individualized, social and democratic. Classrooms, many note, are disappearing--and should. Blogs, feeds and blends enable this movement from a central function to lessons, information and coaching available…
Descriptors: Electronic Learning, Web Sites, Instructional Design, Electronic Publishing
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Derntl, Michael; Parrish, Patrick; Botturi, Luca – International Journal on E-Learning, 2010
Instructional design and technology products result from many options and constraints. On the one hand, solutions should be creative, effective and flexible; on the other hand, developers and instructors need precise guidance and details on what to do during development and implementation. Communication of and about designs is supported by design…
Descriptors: Instructional Design, Educational Technology, Program Development, Vignettes
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Hummel, Hans G. K.; van Houcke, Jasper; Nadolski, Rob J.; van der Hiele, Tony; Kurvers, Hub; Lohr, Ansje – British Journal of Educational Technology, 2011
This paper examines how learning outcomes from playing serious games can be enhanced by including scripted collaboration in the game play. We compared the quality of advisory reports, that students in the domain of water management had to draw up for an authentic case problem, both before and after collaborating on the problem with (virtual) peer…
Descriptors: Water, Student Attitudes, Educational Games, Case Method (Teaching Technique)
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