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Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
de la Fuente-Anuncibay, Raquel; Sapio, Nicola; Ortega-Sánchez, Delfín; Cuesta Gómez, José Luis – SAGE Open, 2023
The application of edutainment and gamification resources as complementary methodologies allows to reinforce and facilitate the internalization of learning, although there are hardly any studies that relate its use to the organizational culture of educational establishments. This research aims to assess the effectiveness of the…
Descriptors: Gamification, Elementary Education, Nutrition Instruction, Elementary School Teachers
Estapa, Anne; Hutchison, Amy; Nadolny, Larysa – Technology and Engineering Teacher, 2018
Computational thinking is an important and necessary way of thinking for computer programmers and other professionals in science, technology, engineering, and mathematics (STEM). Research on emerging practices around computational thinking that is developed through coding initiatives in schools reports that elementary children typically learn how…
Descriptors: Elementary Education, Thinking Skills, Teaching Methods, Computer Oriented Programs
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Schneider, Raymond J. – 1993
This paper describes one Florida school's experience with the Model Technology Schools (MTS) pilot program, and proposes a poetry curriculum for K-12 education that incorporates laserdisc technology for student presentations. Webster Elementary School in St. Augustine was the smallest of five schools chosen for the MTS program to demonstrate the…
Descriptors: Active Learning, Courses, Educational Technology, Elementary Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists

Ludwig, Jessica; Green, Lauren – 1998
This paper describes the development, design, and implementation of an educational multimedia program. The program, "Jungle Quest," combined HyperStudio and word study in a game for classroom use. Methods for word study provide a carefully sequenced teaching of phonics, vocabulary, and spelling following children's natural stages of…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Games, Computer Software Development
Ward, Douglas R.; Tiessen, Esther L. – Educational Technology, 1997
Introduces an instructional approach referred to as collaborative project-based learning and describes a new Web-based technology, "ALiVE" designed to support this instructional approach. Discusses information resources management; scaffolding with templates; communication; collaboration; coordination; and technological overhead.…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Software, Cooperative Learning

Cesarone, Bernard – Childhood Education, 2003
Summarizes ERIC documents and journal articles and highlights World Wide Web resources that discuss uses of technology in the elementary school classroom to foster student learning. (TJQ)
Descriptors: Active Learning, Computer Uses in Education, Computers, Educational Technology
Reissman, Rose – Learning & Leading with Technology, 1998
Describes how grade 3-8 inner-city students created multimedia, multicultural dictionaries. Highlights student reflections on the project using Kid Pix software, and their ideas for future uses for the dictionaries. Argues that technology-driven lexicography can serve as a catalyst for engaging students. (PEN)
Descriptors: Active Learning, Computer Graphics, Computer Uses in Education, Cultural Pluralism

Butzin, Sarah M. – International Journal of Instructional Media, 1995
Project CHILD (Computers Helping Instruction and Learning Development) is an innovative computer-integrated instructional program for the elementary school that offers a restructured framework for technology integration in grades K-5 encompassing the subject areas of reading, language arts, and mathematics. The model and materials, teacher role,…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Educational Environment
Hovenic, Ginger – 1997
This paper describes Clear View Elementary School's (California) successful experience with integrating technology into the curriculum. Since its inception seven years ago, the school has acquired 250 computers, networked them all on two central file servers, and computerized the library and trained all staff members to be proficient facilitators…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Networks, Computer Uses in Education