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Showing 1 to 15 of 124 results Save | Export
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Hannah Thompson; Jiling Liu – Strategies: A Journal for Physical and Sport Educators, 2024
This article introduces a unique application, ClassDojo, that can be easily used in elementary classrooms, including physical education classes. Specifically, it describes the three features that are most relevant to class management, assessment, and communication in physical education. This application can enrich physical educators' repertoire of…
Descriptors: Elementary Education, Physical Education, Computer Software, Handheld Devices
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Lama Bergstrand Othman – Journal of Educational Research and Practice, 2025
Research has established that the proper use of technology in the classroom can promote and improve students' skill levels and knowledge base. Also, certain factors either enhance or impede the successful integration of technology in students' learning environments. Examples of these are efficiency of use, subject area, and teacher knowledge of…
Descriptors: Technology Uses in Education, Educational Technology, Literacy Education, Teacher Role
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Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
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Karen Levesque; Sarah Bardack; Abraham Bahlibi; Antonie Chigeda; Symon Winiko – Society for Research on Educational Effectiveness, 2022
Background: Malawi's primary education system made progress in increasing access to school over the last decade, but is challenged to provide quality learning in the face of expanding enrollment (World Bank 2021). By Standard 4, 19 percent of students still score zero on Standard 1 math items and only 22 percent are able to comprehend a short…
Descriptors: Foreign Countries, COVID-19, Pandemics, Elementary Education
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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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Baker, Sheila F.; McEnery, Lillian – Texas Journal of Literacy Education, 2017
Close Reading utilizes several strategies to help readers think more critically about a text. Close reading can be performed within the context of shared readings, read-alouds by the teacher, literature discussion groups, and guided reading groups. Students attempting to more closely read difficult texts may benefit from technologies and platforms…
Descriptors: Reading Skills, Reading Strategies, Educational Technology, Technology Uses in Education
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Nichols, Bryan E. – General Music Today, 2015
Interactive whiteboards are increasingly used in school classrooms. SMART Boards have been adopted in many schools, including music classes taught by specialists. This article provides specific tips for using the most popular whiteboard application. The main features of the software as well as specific strategies for maximizing their use in the…
Descriptors: Bulletin Boards, Interactive Video, Visual Aids, Educational Technology
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Katai, Zoltan; Toth, Laszlo; Adorjani, Alpar Karoly – Informatics in Education, 2014
A recent report by the joint Informatics Europe & ACM Europe Working Group on Informatics Education emphasizes that: (1) computational thinking is an important ability that all people should possess; (2) informatics-based concepts, abilities and skills are teachable, and must be included in the primary and particularly in the secondary school…
Descriptors: Information Science, Multisensory Learning, Computer Software, Educational Technology
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Akcay, Ahmet Oguz – Journal of Education and Practice, 2017
There are many available technologies that can assist future teachers to deliver instruction. The purpose of this paper is to provide a brief review of literature identifying available technology tools in mathematics education and which technologies are selected by PSTs to design mathematics lesson activities. The most commonly used and available…
Descriptors: Teaching Methods, Preservice Teachers, Mathematics Teachers, Mathematics Instruction
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Tokmak, Hatice Sancar; Incikabi, Lutfi; Yelken, Tugba Yanpar – Australasian Journal of Educational Technology, 2012
This comparative case study investigated the educational software evaluation processes of both experts and novices in conjunction with a software evaluation checklist. Twenty novice elementary education students, divided into groups of five, and three experts participated. Each novice group and the three experts evaluated educational software…
Descriptors: Observation, Content Analysis, Focus Groups, Case Studies
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Kawka, Marta; Larkin, Kevin M.; Danaher, Patrick – Australian Journal of Teacher Education, 2012
This paper explores the implementation of a Flickr (Web 2.0 photo sharing software) learning task in a first year primary education course. The context for the task was a Multiliteracies course where students designed digital media activities for later use with primary age students. The Flickr task was constructed to determine how a learning…
Descriptors: Elementary Education, Blended Learning, Web 2.0 Technologies, Photography
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Singaravelu, G. – Journal on School Educational Technology, 2013
The present study enlightens the impact of Learner- Oriented-Virtual Learning in enriching knowledge in Environmental Education at primary level.To achieve the expected competency in Biodiversity, various approaches were adopted in the class room transaction which were not fruitful. Hence the researcher practiced the Learner-Oriented-Virtual…
Descriptors: Virtual Classrooms, Foreign Countries, Environmental Education, Biodiversity
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Yelland, Nicola; Kilderry, Anna – International Journal of Early Years Education, 2010
This article draws on data from a three-year Australian Research Council-funded study that examined the ways in which young children become numerate in the twenty-first century. We were interested in the authentic problem-solving contexts that we believe are required to create meaningful learning. This being so, our basic tenet was that such…
Descriptors: Information Technology, Mathematics Instruction, Numeracy, Problem Solving
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