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Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Malik, Nasrudeen Ayinde; Salman, Medinat Folorunso; Ameen, Khadijat S.; Abdullahi, Kehinde – Anatolian Journal of Education, 2020
The problems of pupils' understanding, performance and attitude towards mathematics cannot be overlooked. This study investigated the basic school pupils' attitude towards the use of BridgeIT mobile application for learning mathematics in Lagos State, Nigeria. The study was a descriptive research of a survey method. A simple random sampling…
Descriptors: Foreign Countries, Student Attitudes, Mathematics Instruction, Performance
Aksu, Hasan Huseyin; Kidil, Mucahit – Online Submission, 2020
The purpose of this study is to examine mathematics teachers' views on the smart break application in distance education. In the study, the case study method, one of the qualitative research approaches, was adopted. 12 primary school mathematics teachers working in public schools participated in the study. A semi-structured interview form that…
Descriptors: Mathematics Teachers, Elementary School Teachers, Elementary School Mathematics, Mathematics Instruction
Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E. – Technology, Knowledge and Learning, 2016
The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…
Descriptors: Manipulative Materials, Grade 2, Elementary School Mathematics, Mathematics Instruction
Tucker, Stephen I.; Johnson, Teri Nicole – AERA Online Paper Repository, 2017
Interactions with technology have become a focus of education research, revealing specific constructs relevant to these interactions. Attributes of users and tools contribute to physically embodied interactions with technology and both users and tools modify attributes throughout these interactions. This study examines patterns of user-tool…
Descriptors: Mathematics Instruction, Handheld Devices, Telecommunications, Computer Oriented Programs
Bandele, Samuel Oye; Adekunle, Adeyemi Suraju – Journal of Education and Practice, 2015
The study was conducted to design, develop and test a c++ application program CAP-QUAD for solving quadratic equation in elementary school in Nigeria. The package was developed in c++ using object-oriented programming language, other computer program that were also utilized during the development process is DevC++ compiler, it was used for…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
Kickmeier-Rust, Michael D.; Hillemann, Eva-C.; Albert, Dietrich – International Journal of Game-Based Learning, 2014
Gamification is a recent trend in the field of game-based learning that accounts for development effort, costs, and effectiveness concerns of games. Another trend in educational technology is learning analytics and formative feedback. In the context of a European project the developed a light weight tool for learning and practicing divisions named…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Games, Teaching Methods
Skillen, Maree A. – Australian Primary Mathematics Classroom, 2014
Maree Skillen provides a practical guide to using the free, Skitch app to promote mathematical exploration and understanding. Five activities are provided, with links made to the Australian Curriculum: Mathematics.
Descriptors: Mathematics Instruction, Teaching Methods, Technology Uses in Education, Elementary School Mathematics
Larkin, Kevin – Mathematics Education Research Group of Australasia, 2013
Applications (apps) for hand-held devices, such as IPads and smart phones, are in great supply. Many of these focus on mathematics. A recent search revealed more than 4,000 apps for mathematics education. The ease of access and the fact that they are generally low cost, often free, means that they are readily available to the general population…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Ingram, Naomi; Williamson-Leadley, Sandra; Pratt, Keryn – Mathematics Education Research Journal, 2016
This paper reports on a qualitative investigation into the use of Show and Tell tablet technology in mathematics classrooms. A Show and Tell application (app) allows the user to capture voice and writing or text in real time. Described here are the perceptions of 11 teachers during and after their exploration into the use of Show and Tell in their…
Descriptors: Learner Engagement, Mathematics, Mathematics Instruction, Educational Technology
Patterson, Lynn Gannon; Young, Ashlee Futrell – SRATE Journal, 2013
This article investigates the value of a math dictionary in the elementary classroom and if elementary students prefer using a traditional math dictionary or a dictionary on an iPad. In each child's journey to reading with understanding, the dictionary can be a comforting and valuable resource. Would students find a math dictionary to be a…
Descriptors: Dictionaries, Mathematics Instruction, Elementary School Mathematics, Handheld Devices
Cayton-Hodges, Gabrielle A.; Feng, Gary; Pan, Xingyu – Educational Technology & Society, 2015
In this report, we describe a survey of mathematics education apps in the Apple App Store, conducted as part of a research project to develop a tablet-based assessment prototype for elementary mathematics. This survey was performed with the goal of understanding the design principles and techniques used in mathematics apps designed for tablets. We…
Descriptors: Computer Oriented Programs, Handheld Devices, Elementary School Mathematics, Mathematics Instruction
Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences
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