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Herken-Krauer, Juan-Carlos; Vasic, Vukašin B. – Asian Journal of Distance Education, 2018
The new demands imposed upon the education industry world-wide by "globalization" and "information revolution" are analysed in this paper, centred on the ethical constraints surrounding the teacher, and the challenges facing management. The concept of the modern Sisyphus is presented herewith, to capture the…
Descriptors: Educational Change, Barriers, Global Approach, Teacher Burnout
Naz, Najma; Sayyed, Ali; Dal Sasso, Grace Teresinha Marcon; Khanum, Sabiha; de Souza, Maria de Lourdes – Education Sciences, 2018
The development of information and communication technologies and the accessibility of mobile devices has increased the possibilities of the teaching and learning process anywhere and anytime. Mobile and web application allows the production of constructive teaching and learning models in various educational settings, showing the potential for…
Descriptors: Information Technology, Heart Disorders, Active Learning, Educational Technology
Facer, K.; Sandford, R. – Journal of Computer Assisted Learning, 2010
The educational technology research field has been at the heart of debates about the future of education for the last quarter century. This paper explores the socio-technical developments that the next 25 years might bring and the implications of such developments for educators and for educational technology research. The paper begins by outlining…
Descriptors: Educational Change, Educational Technology, Ethics, Biology
Jamaludin, Azilawati; Chee, Yam San; Ho, Caroline Mei Lin – Computers & Education, 2009
This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in "Second Life". Role-playing the virtual characters…
Descriptors: Death, Data Analysis, Virtual Classrooms, Ethics
Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
Newman, Linda; Findlay, John – Educational Technology & Society, 2008
The authors report on a project in which a new experiential form of professional learning combined ethical thinking processes with a collaborative meeting technology known as the Zing team learning system (ZTLS). A new software program called "Working Wisely" was built by the completion of the project. The ZTLS in combination with…
Descriptors: Communities of Practice, Experiential Learning, Early Childhood Education, Pilot Projects
Nulden, Urban; Ward, Bodil – Information Technology in Childhood Education Annual, 2002
Multimedia as an educational technology tool is used throughout the educational system. In this article we present a research project where multimedia scenario was used to initiate a discussion about Internet use among students and teachers at a primary school. Multimedia scenario is the use of large screen multimedia to initiate and facilitate…
Descriptors: Role Playing, Problem Based Learning, Experiential Learning, Educational Technology