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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Tera L. Galloway – Journal of Management Education, 2024
While the benefits of experiential learning are well established throughout management and business courses, they are used less often when teaching strategic management. Yet, many concepts in strategy, such as the value chain, are difficult for students to understand. The abstract nature of these topics, coupled with the limited real-life exposure…
Descriptors: Experiential Learning, Strategic Planning, Barriers, Educational Strategies
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Gokbulut, Bayram; Durnali, Mehmet – Psychology in the Schools, 2023
A good deal of research has stressed that teaching staff are expected to continuously improve their profession. However, we observed that there is a need for more practical-based research investigating the practices being adopted by teaching staff. Therefore, the present research aimed to explore the effect of a 9-day practical-based training on…
Descriptors: Training, Faculty Development, Teacher Competencies, Technological Literacy
Zhang, Ling; Carter, Richard Allen; Qian, Xueqin; Yang, Sohyun; Rujimora, James; Wen, Shuman – British Journal of Educational Technology, 2022
This paper aimed to provide a holistic view of research that investigated online learning in higher education around the globe during COVID-19 utilizing a bibliometric analysis. The researchers used co-citation analysis and text mining afforded by VOSviewer to document and analyze research patterns and topics reported in peer-reviewed documents…
Descriptors: Bibliometrics, Citation Analysis, Electronic Learning, Higher Education
Kuhail, Mohammad Amin; Alturki, Nazik; Alramlawi, Salwa; Alhejori, Kholood – Education and Information Technologies, 2023
Chatbots hold the promise of revolutionizing education by engaging learners, personalizing learning activities, supporting educators, and developing deep insight into learners' behavior. However, there is a lack of studies that analyze the recent evidence-based chatbot-learner interaction design techniques applied in education. This study presents…
Descriptors: Educational Technology, Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education
Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
MacCallum, Kathryn; Day, Stephanie; Skelton, David; Verhaart, Michael – International Journal of Mobile and Blended Learning, 2017
Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning…
Descriptors: Electronic Learning, Educational Technology, Affordances, Learning Theories
Padilla Rodriguez, Brenda Cecilia, Ed.; Armellini, Alejandro, Ed. – IGI Global, 2021
Active blended learning (ABL) is a pedagogical approach that combines sensemaking activities with focused interactions in appropriate learning settings. ABL has become a great learning tool as it is easily accessible online, with digitally rich environments, close peer and tutor interactions, and accommodations per individual learner needs. It…
Descriptors: Active Learning, Blended Learning, Cooperative Learning, Experiential Learning
Heyes, R. Clarke – ProQuest LLC, 2019
Research indicates that online education is becoming a more prominent platform for higher education. Using a constructivist pedagogical lens, this qualitative phenomenological study was designed to explore students' learning experiences within an online masters program. The study examined the extent to which effective engagement was facilitated by…
Descriptors: Online Courses, Graduate Students, Masters Programs, Learning Experience
Bebey, Danielle M. – Research on Education and Media, 2019
This document presents the modelling and engagement process that emerge from content creation on a social network device. The latter is used informally and collaboratively to provide a meaningful learning environment and to constitute the distant side of a blended learning. This device puts into perspective the use of social network that can be…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Cooperative Learning
Liu, Yan; Liao, Wei – School Effectiveness and School Improvement, 2019
Using the 2013 Teaching and Learning International Survey (TALIS) data, this study explored the relationship between professional development (PD) and teacher efficacy. In particular, the analysis focused on how 4 aspects of PD (format, content, duration, and quality) are statistically related to the overall as well as the 3 subscales of teacher…
Descriptors: Faculty Development, Teacher Effectiveness, Course Content, Time
Kartoglu, Ümit; Vesper, James L.; Reeves, Thomas C. – Interactive Learning Environments, 2017
The World Health Organization converted an award-winning experiential learning course that takes place on a bus traveling down the "cold chain" for time- and temperature-sensitive pharmaceutical products in Turkey to an online interactive learning environment through design-based research. Similarities and differences in the objectives…
Descriptors: Foreign Countries, Experiential Learning, Interaction, Pharmaceutical Education