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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Edmonds, Roger; Smith, Simon – Australasian Journal of Educational Technology, 2017
This paper presents research into the benefits and implementation strategies of integrating location-based mobile learning games in higher education courses to enhance educational experiences. Two approaches were studied: learning by playing, and learning by designing. In the first, games were developed for undergraduate courses in four discipline…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Higher Education
Gilliam, Melissa; Jagoda, Patrick; Fabiyi, Camille; Lyman, Phoebe; Wilson, Claire; Hill, Brandon; Bouris, Alida – Journal of Science Education and Technology, 2017
This project developed and studied "The Source," an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that engage participants across several media such as shared…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Informal Education
Charlier, Nathalie; De Fraine, Biecke – International Journal of Game-Based Learning, 2012
As educational technology is rapidly changing, greater emphasis has been placed on preparing the next generation of teachers for effective technology integration into the classrooms. In this article, the authors describe the design, implementation, and evaluation of a course on digital game-based learning (DGBL) developed for the preservice…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Program Development
Donnelly, Roisin – Computers & Education, 2010
This paper explores the concept and practice of interaction within a blended problem-based learning (PBL) module for academic professional development in higher education. A qualitative study spanning two years of the lived experiences of 17 academic staff in a blended PBL module was considered likely to provide a much-needed analysis of current…
Descriptors: Educational Strategies, Constructivism (Learning), Interaction Process Analysis, Focus Groups
Tunstall, Richard; Lynch, Martin – Education & Training, 2010
Purpose: This paper aims to explore the role of electronic simulation case studies in enterprise education, their effectiveness, and their relationship to traditional forms of classroom-based approaches to experiential learning. The paper seeks to build on previous work within the field of enterprise and management education, specifically in…
Descriptors: Electronic Learning, Undergraduate Students, Higher Education, Focus Groups
Jarvis, Claire; Dickie, Jennifer – Journal of Geography in Higher Education, 2010
The paper introduces a library of video podcasts (vodcasts) used to support the learning and teaching of geographical methods and techniques relating to physical geography and GIScience in particular. While the notion of video learning is not new, the accessibility of the multimedia snippets via lightweight mp4 players in a field context allows a…
Descriptors: Focus Groups, Physical Geography, Diaries, Multimedia Instruction
Brown, Judith O. – Online Submission, 2009
The purpose of this paper is to examine the experiential learning e-portfolio's potential to promote connections between academic and workplace learning (Brown, 2000, 2002). Sometimes referred to as the Digital Notebook, the e-portfolio allows learners to trace the development of their thinking and learning over time and to show their competencies…
Descriptors: Portfolios (Background Materials), Pilot Projects, Focus Groups, Experiential Learning
Greene, H. Carol – Journal of Interactive Online Learning, 2005
This paper reports the findings from a pilot study that investigated the uses of computer-mediated communication in an educational psychology course for pre-service teachers that focused on problem-based learning via CD-ROM-based case analysis. Thirty-nine pre-service teachers and eight practicing teachers participated in the development of an…
Descriptors: Communities of Practice, Computer Mediated Communication, Educational Psychology, Preservice Teachers