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Rieken, Chrystal Jansz; Dotson, Wesley H.; Carter, Stacy L.; Griffith, Annette K. – Teaching of Psychology, 2018
Interteaching (IT) has demonstrated more effective and durable learning than traditional lecture-style teaching. Whereas IT's effectiveness has been established in traditional face-to-face courses, there is a need to extend the evaluation of IT to increasingly common course delivery modalities such as online courses. The purpose of the present…
Descriptors: Teaching Methods, Behavioral Science Research, Asynchronous Communication, Online Courses
Zeglen, Eric; Rosendale, Joseph A. – Journal of Open, Flexible and Distance Learning, 2018
Although online education offerings continue to grow in the higher education marketplace, issues of student achievement and course rigour still challenge the underlying instructional model, and alignment with institutional missions. Pedagogically, instructors and course designers can mitigate these issues by leveraging technology to further…
Descriptors: Educational Games, Electronic Learning, Higher Education, Academic Achievement
Sun, Jerry Chih-Yuan; Wu, Yu-Ting; Lee, Wei-I – British Journal of Educational Technology, 2017
The purpose of this study was to investigate the effect of the flipped classroom approach to OpenCourseWare instruction on students' self-regulation. OpenCourseWare was integrated into the flipped classroom model (experimental group) and distance learning (control group). Overall, 181 freshmen taking a physics course were allowed to choose their…
Descriptors: Experimental Groups, Control Groups, Electronic Learning, Distance Education
Jena, Ananta Kumar; Gupta, Somnath – Online Submission, 2019
Instructional Scaffolding is a learning process designed to promote a deeper level of learning and asynchronous learning involves learning via e-mails, blogs etc. The study was conducted in the urban area of Assam, India aimed to find out the effects of Online Technology Based Scaffolding (OTBS)on the asynchronous learning performance in relations…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Computer Mediated Communication
Huang, Yueh-Min; Shadiev, Rustam; Sun, Ai; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2017
For this study the researchers designed learning activities to enhance students' high level cognitive processes. Students learned new information in a classroom setting and then applied and analyzed their new knowledge in familiar authentic contexts by taking pictures of objects found there, describing them, and sharing their homework with peers.…
Descriptors: Cognitive Processes, Learning Activities, Junior High School Students, Experimental Groups
Orazalina, Zaure; Zavalko, Nadegda; Yessekeshova, Maral Duiseneevna; Tashkenbayeva, Zhuldyz Muhtarovna; Aldabergenova, Saule – International Journal of Environmental and Science Education, 2016
Present article provides the definition of the concept of "teacher's readiness for using virtual educational environment in credit educational technology". We defined the criterions and development levels of college teacher's readiness for using virtual educational environment, which are represented by three components - motivational,…
Descriptors: Foreign Countries, College Faculty, Readiness, Educational Technology
Gambari, Amosa Isiaka; Shittu, Ahmed Tajudeen; Ogunlade, O. Olufunmilola; Osunlade, Olourotimi Rufus – Malaysian Online Journal of Educational Sciences, 2017
This study investigated the effectiveness of blended learning and E-learning modes of instruction on the performance of undergraduates in Kwara State, Nigeria. It also determined if the student performance would vary with gender. Quasi experimental that employs pretest, posttest, control group design was adopted for this study. This involves three…
Descriptors: Foreign Countries, Blended Learning, Electronic Learning, Educational Technology
Yao, Ching-Bang – IEEE Transactions on Learning Technologies, 2017
Although m-learning applications have been widely researched, few studies have investigated applying adaptive learning content to various learning environments and efficient input interfaces. This study combined a context-aware mechanism, which can be used to provide suitable learning information anytime and anyplace by using GPS technology, with…
Descriptors: Electronic Learning, Educational Technology, Usability, Individualized Instruction
Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
Durak, Gürhan; Cankaya, Serkan; Yunkul, Eyup; Ozturk, Gülcan – Online Submission, 2017
Despite the widespread use of Social Learning Networks (SLNs), there is little research on the effectiveness of these sites in related literature. Therefore, there is a need for studies investigating but use of SLNs in educational environments and their effects on learners' academic achievements. In this study, the purpose was to investigate the…
Descriptors: Socialization, Student Attitudes, Academic Achievement, Foreign Countries
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
Stonebraker, Ilana; Robertshaw, M. Brooke; Moss, Jennifer D. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This study examines the impact on student performance after interactive and non-interactive tutorials using a 2?×?2 treatment-control design. In an undergraduate management course, a control group watched a video tutorial while the treatment group received the same content using a dynamic tutorial. Both groups received the same quiz questions.…
Descriptors: Tutorial Programs, Web Based Instruction, Electronic Learning, Academic Achievement
Melo, Mário – International Journal of Instruction, 2018
In this paper, readers are guided through the design and development of educational programs based on the 4C/ID model. This was illustrated via a practical example in Physics education, to teach the theme "Electrical circuits" to students of the 9th grade of compulsory education. In the article, the followed steps are described, from…
Descriptors: Models, Physics, Science Education, Instructional Design
Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation