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Showing 1 to 15 of 52 results Save | Export
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Kasakowskij, Regina; Haake, Joerg M.; Seidel, Niels – International Educational Data Mining Society, 2023
Improving competence requires practicing, e.g. by solving tasks. The Self-Assessment task type is a new form of scalable online task providing immediate feedback, sample solution and iterative improvement within the newly developed SAFRAN plugin. Effective learning not only requires suitable tasks but also their meaningful usage within the…
Descriptors: Self Evaluation (Individuals), Student Behavior, College Students, Learning Processes
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Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Efremov, Aleksandr; Ghosh, Ahana; Singla, Adish – International Educational Data Mining Society, 2020
Intelligent tutoring systems for programming education can support students by providing personalized feedback when a student is stuck in a coding task. We study the problem of designing a hint policy to provide a next-step hint to students from their current partial solution, e.g., which line of code should be edited next. The state of the art…
Descriptors: Intelligent Tutoring Systems, Feedback (Response), Computer Science Education, Artificial Intelligence
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Ramon Lawrence; Sarah Foss; Tatiana Urazova – ACM Transactions on Computing Education, 2023
Objectives: Automatic assessment systems are widely used to provide rapid feedback for students and reduce grading time. Despite the benefits of increased efficiency and improved pedagogical outcomes, an ongoing challenge is mitigating poor student behaviors when interacting with automatic assessment systems including numerous submissions,…
Descriptors: Student Behavior, Evaluation Methods, Technology Uses in Education, Educational Technology
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Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Leo C. Ureel II – ProQuest LLC, 2020
Students in introductory computer science courses, are learning to program. Indeed, most students perceive that learning to code is the central topic explored in the courses. Students spend an enormous amount of time struggling to learn the syntax and understand semantics of a particular language. Instructors spend a similar amount of time reading…
Descriptors: Coding, Programming, Computer Science Education, Novices
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Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
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Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
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Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
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Gonçalves, Rafael Queiroz; von Wangenheim, Christiane Gresse; Hauck, Jean Carlo Rossa; Petri, Giani – Informatics in Education, 2017
The management of contemporary software projects is unfeasible without the support of a Project Management (PM) tool. In order to enable the adoption of PM tools in practice, teaching its usage is important as part of computer education. Aiming at teaching PM tools, several approaches have been proposed, such as the development of educational PM…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
Lokkila, Erno; Kaila, Erkki; Lindén, Rolf; Laakso, Mikko-Jussi; Sutinen, Erkki – International Association for Development of the Information Society, 2016
The CS0 course in the curriculum typically has the role of introducing students into basic concepts and terminology of computer science. Hence, it is used to form a base on which the subsequent programming courses can build on. However, much of the effort to build better methodologies for courses is spent on introductory programming courses…
Descriptors: Educational Technology, Technology Uses in Education, Engineering Education, College Students
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Goncalves, Rafael Queiroz; von Wangenheim, Christiane A. Gresse; Hauck, Jean C. R.; Zanella, Andreia – IEEE Transactions on Education, 2018
Contribution: An approach is presented to provide contextualized feedback for students using a project management (PM) tool. This approach covers the ten PM knowledge areas, guiding students through the planning of software projects. Background: Because software PM is unfeasible without the support of a PM tool there is a growing demand that these…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
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Yu, Yuan-Chih – IEEE Transactions on Learning Technologies, 2017
Teaching with a classroom feedback system can benefit both teaching and learning practices of interactivity. In this paper, we propose a dual-channel classroom feedback system integrated with a back-end e-Learning system. The system consists of learning agents running on the students' computers and a teaching agent running on the instructor's…
Descriptors: Feedback (Response), Teaching Methods, Educational Technology, Technology Uses in Education
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
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