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Showing 1 to 15 of 50 results Save | Export
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Kalianne L. Neumann; Theodore J. Kopcha – International Journal of Designs for Learning, 2019
This paper presents a design case that describes the design, development, and user experience testing of a Google Docs revision add-on. The add-on is an instructional, peer review tool intended to help students distinguish surface-level feedback from text-based feedback in order to develop their revision task schema. Eleven secondary teachers…
Descriptors: Revision (Written Composition), Feedback (Response), Web 2.0 Technologies, Peer Evaluation
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Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
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Theunissen, Nicolet; Stubbé, Hester – Electronic Journal of e-Learning, 2014
This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning.…
Descriptors: Feedback (Response), Computer Assisted Testing, Independent Study, Self Evaluation (Individuals)
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Suhonen, Jarkko; de Villiers, M. Ruth; Sutinen, Erkki – Educational Technology Research and Development, 2012
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The threaded and agile structure of the approach provides flexibility to the design process. Intensive…
Descriptors: Feedback (Response), Research and Development, Educational Technology, Formative Evaluation
Nakajima, Taira – Association for the Advancement of Computing in Education, 2012
The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Feedback (Response), Handwriting
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Nedungadi, Prema; Raman, Raghu – Educational Technology Research and Development, 2012
Most personalized learning systems are designed for either personal computers (e-learning) or mobile devices (m-learning). Our research has resulted in a cloud-based adaptive learning system that incorporates mobile devices into a classroom setting. This system is fully integrated into the formative assessment process and, most importantly,…
Descriptors: Electronic Learning, Feedback (Response), Formative Evaluation, Telecommunications
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Alcoholado, C.; Nussbaum, M.; Tagle, A.; Gomez, F.; Denardin, F.; Susaeta, H.; Villalta, M.; Toyama, K. – Journal of Computer Assisted Learning, 2012
Single Display Groupware (SDG) allows multiple people in the same physical space to interact simultaneously over a single communal display through individual input devices that work on the same machine. The aim of this paper is to show how SDG can be used to improve the way resources are used in schools, allowing students to work simultaneously on…
Descriptors: Foreign Countries, Educational Technology, Computer Peripherals, Computer Software
Tsui, Eric; Sabetzadeh, Farzad – International Association for Development of the Information Society, 2014
This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university students and graduates. An extension of an earlier project in which a generic and PLE&N was deployed for all learners, the current PLE&N is a…
Descriptors: Educational Environment, Social Networks, Individual Needs, Knowledge Management
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Weng, Ting-Sheng – Journal of Educational Technology Systems, 2012
This research applies multimedia technology to design a dynamic item generation method that can adaptively adjust the difficulty level of items according to the level of the testee. The method is based on interactive testing software developed by Flash Actionscript, and provides a testing solution for users by automatically distributing items of…
Descriptors: Feedback (Response), Difficulty Level, Educational Technology, Educational Games
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Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
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Belghith, K.; Nkambou, R.; Kabanza, F.; Hartman, L. – IEEE Transactions on Learning Technologies, 2012
Roman Tutor is a tutoring system that uses sophisticated domain knowledge to monitor the progress of students and advise them while they are learning how to operate a space telerobotic system. It is intended to help train operators of the Space Station Remote Manipulator System (SSRMS) including astronauts, operators involved in ground-based…
Descriptors: Foreign Countries, Computer Uses in Education, Instructional Materials, Space Exploration
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Lan, Yu-Feng; Tsai, Pei-Wei; Yang, Shih-Hsien; Hung, Chun-Ling – Computers & Education, 2012
In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners' online asynchronous discussions with mobile devices is limited. The purposes of this study are to develop a mobile learning system, mobile interactive…
Descriptors: Electronic Learning, Distance Education, Feedback (Response), Problem Based Learning
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Lau, Paul Ngee Kiong; Lau, Sie Hoe; Hong, Kian Sam; Usop, Hasbee – Educational Technology & Society, 2011
The number right (NR) method, in which students pick one option as the answer, is the conventional method for scoring multiple-choice tests that is heavily criticized for encouraging students to guess and failing to credit partial knowledge. In addition, computer technology is increasingly used in classroom assessment. This paper investigates the…
Descriptors: Guessing (Tests), Multiple Choice Tests, Computers, Scoring
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
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