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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Dominic Lohr; Hieke Keuning; Natalie Kiesler – Journal of Computer Assisted Learning, 2025
Background: Feedback as one of the most influential factors for learning has been subject to a great body of research. It plays a key role in the development of educational technology systems and is traditionally rooted in deterministic feedback defined by experts and their experience. However, with the rise of generative AI and especially large…
Descriptors: College Students, Programming, Artificial Intelligence, Feedback (Response)
Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
Miao, Dezhuang; Dong, Yu; Lu, Xuesong – International Educational Data Mining Society, 2020
In colleges, programming is increasingly becoming a general education course of almost all STEM majors as well as some art majors, resulting in an emerging demand for scalable programming education. To support scalable education, teaching activities such as grading and feedback have to be automated. Recently, online judge systems have been…
Descriptors: Programming, Prediction, Error Patterns, Models
Efremov, Aleksandr; Ghosh, Ahana; Singla, Adish – International Educational Data Mining Society, 2020
Intelligent tutoring systems for programming education can support students by providing personalized feedback when a student is stuck in a coding task. We study the problem of designing a hint policy to provide a next-step hint to students from their current partial solution, e.g., which line of code should be edited next. The state of the art…
Descriptors: Intelligent Tutoring Systems, Feedback (Response), Computer Science Education, Artificial Intelligence
Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
Valentine, Keri Duncan – Interdisciplinary Journal of Problem-based Learning, 2018
With an increased push to integrate coding and computational literacy in K-12 learning environments, teacher educators will need to consider ways they might support preservice teachers (PSTs). This paper details a tinkering approach used to engage PSTs in thinking computationally as they worked with geometric concepts they will be expected to…
Descriptors: Methods Courses, Mathematics Instruction, Teaching Methods, Educational Technology
Király, Sándor; Nehéz, Károly; Hornyák, Olivér – Research in Learning Technology, 2017
Recently, massive open online courses (MOOCs) have been offering a new online approach in the field of distance learning and online education. A typical MOOC course consists of video lectures, reading material and easily accessible tests for students. For a computer programming course, it is important to provide interactive, dynamic, online coding…
Descriptors: Large Group Instruction, Online Courses, Distance Education, Educational Technology
Leo C. Ureel II – ProQuest LLC, 2020
Students in introductory computer science courses, are learning to program. Indeed, most students perceive that learning to code is the central topic explored in the courses. Students spend an enormous amount of time struggling to learn the syntax and understand semantics of a particular language. Instructors spend a similar amount of time reading…
Descriptors: Coding, Programming, Computer Science Education, Novices
Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance
O'Brien, Myles – The EUROCALL Review, 2017
A system for authoring browser-based CALL material incorporating Google speech recognition has been developed and made freely available for download. The system provides a teacher with a simple way to set up CALL material, including an optional image, sound or video, which will elicit spoken (and/or typed) answers from the user and check them…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Computational Linguistics
Esterhazy, Rachelle – Assessment & Evaluation in Higher Education, 2018
Most research on feedback has paid limited attention to the role of disciplines and their relational dynamics. This article addresses this limitation by offering a conceptualisation of feedback as a relational process that emerges through feedback encounters shaped by the educational and professional practices of the discipline. Using data from a…
Descriptors: Feedback (Response), Student Evaluation, Undergraduate Students, College Faculty
Laakso, Mikko-Jussi; Kaila, Erkki; Rajala, Teemu – Education and Information Technologies, 2018
Automatically assessed exercises with immediate feedback can be a powerful tool for enhancing the effectiveness of education. In this article, we discuss the design and implementation of a collaborative learning tool called ViLLE. The design is based on experiences gathered from a previously developed and thoroughly researched visualization tool.…
Descriptors: Feedback (Response), Cooperative Learning, Visualization, Design