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Showing 1 to 15 of 21 results Save | Export
Crystal Derika-Mae Matthews – ProQuest LLC, 2025
The problem addressed through this study is the inconsistent use of mathematics educational technology tools in middle school mathematics courses in the United States. The problem was important to address because inconsistent use of mathematics educational technology tools may impact student performance. The purpose of this basic qualitative study…
Descriptors: Middle School Mathematics, Middle School Teachers, Mathematics Teachers, Technology Uses in Education
Mingyu Feng; Gary Weiser; Kelly Collins – WestEd, 2024
This report delves into the cost and effectiveness of the ASSISTments program as an online math support tool. Aiming to replicate previous findings, the study focused on the impact of ASSISTments on student learning in seventh-grade classrooms. The report outlines the study's objectives, setting, and participants alongside the study design,…
Descriptors: Costs, Cost Effectiveness, Mathematics Instruction, Educational Technology
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Zhang, Ruofei; Zou, Di; Cheng, Gary; Xie, Haoran – Education and Information Technologies, 2022
Technology-enhanced collaborative writing (TECW) for second language development is receiving increasing research attention from educators and teachers. However, there have been few review studies investigating how teachers implement this activity, how they use technology for the implementation, and what challenges they have. To better prepare…
Descriptors: Collaborative Writing, Second Language Instruction, Educational Technology, Faculty Development
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Chapman, Jared R.; Rich, Peter J. – Journal of Education for Business, 2018
Educational gamification is a growing field. The authors answer the following important questions: (a) To what degree does educational gamification, in general, increase students' perceived motivation in learning? (b) To what degree do specific game elements impact perceived motivation in learning? and (c) Are the benefits of gamification limited…
Descriptors: Educational Games, Learning Motivation, Outcomes of Education, Undergraduate Students
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Glass, Graham – Childhood Education, 2018
New classroom practices can be brought into the classroom that engage students through their enjoyment of games, while building their confidence and bolstering their understanding that mistakes are valuable stops along the journey to understanding.
Descriptors: Teaching Methods, Learner Engagement, Educational Games, Elementary School Students
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Arrastia-Chisholm, Meagan C.; Tackett, Samantha – Peabody Journal of Education, 2020
Mobile applications (apps) are currently used for classroom management, communication with parents, and student learning. Although teachers have acknowledged an unfamiliarity with tools to support their selection of apps for effective use with students, they have welcomed guidance for such evaluations. Thus, we have reviewed mobile technology…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Handheld Devices
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Hawkins, Renee O.; Collins, Tai; Hernan, Colleen; Flowers, Emily – Intervention in School and Clinic, 2017
Research findings support the use of computer-assisted instruction (CAI) as a curriculum supplement for improving math skills, including math fact fluency. There are a number of websites and mobile applications (i.e., apps) designed to build students' math fact fluency, but the options can become overwhelming. This article provides implementation…
Descriptors: Computer Assisted Instruction, Educational Technology, Mathematics Instruction, Mathematics Skills
Bhatty, Mansoor Ahmad – Online Submission, 2020
The purpose of this research was to study how teachers perceive teaching presence, what strategies they employ to create it, and the challenges they face in doing so. This was a qualitative research study with purposeful snowball sampling and semi-structured interviewing technique for data collection. The data were thematically analyzed and…
Descriptors: Teacher Attitudes, Teacher Student Relationship, Online Courses, Educational Technology
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Educational Technology, Social Media, Electronic Learning
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Gagnon, Joseph Calvin; Benedick, Amanda Ross – Education Sciences, 2021
COVID-19 has engendered serious challenges with the provision of special education services for youth and young adults incarcerated in U.S. adult correctional facilities. This article describes the recent lawsuit, Charles H. et al. v. District of Columbia et al., which focused on the lack of a free and appropriate public education (FAPE) at the…
Descriptors: COVID-19, Pandemics, Access to Education, Institutionalized Persons
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in reading in kindergarten through Grade 3. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Reading Achievement, Kindergarten, Grade 1, Grade 2
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Ducasse, Ana Maria; Hill, Kathryn – Practitioner Research in Higher Education, 2019
While its importance for promoting learning is well-documented, feedback can only promote learning to the extent that it is acted on by learners. However, there is evidence that students often have difficulty understanding feedback or with knowing how to act on it and/or are not necessarily receptive to the feedback provided. These kinds of…
Descriptors: Foreign Countries, Feedback (Response), Formative Evaluation, Student Evaluation
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in mathematics in kindergarten through Grade 8. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Gordon, Leslie – International Journal of ePortfolio, 2017
Several decades of ePortfolio research confirm the power of the tool for helping students make meaning of varied curricular and personal experiences. For first-time users, however, the learning curve may be steep, and the gap between institutional or instructor goals and student experiences may be wide. Some studies suggest that students…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Student Role, Design
Online Submission, 2018
Study Island is a practice and assessment tool that provides state-standards-aligned opportunities for students to practice their skills. It features a system of continual assessments with immediate feedback to adjust instruction and learning. When educators integrate Study Island into their instructional practices, it acts as a formative, ongoing…
Descriptors: State Standards, Accountability, Standardized Tests, Educational Assessment
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