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Beege, Maik; Schneider, Sascha – Educational Technology Research and Development, 2023
Pedagogical agents were found to enhance learning but studies on the emotional effects of such agents are still missing. While first results show that pedagogical agents with an emotionally positive design might especially foster learning, these findings might depend on the gender of the agent and the learner. This study investigated whether…
Descriptors: Psychological Patterns, Design, Emotional Response, Educational Technology
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Katherine T. Horlock – ProQuest LLC, 2020
Statement of Purpose and Method of Study: Oculus Rift immersive virtual reality includes a headset and a computer and immerses the user into a three-dimensional experience. Immersive virtual reality learning experiences with classroom discussions are emergent, novel instructional methods. This standard exploratory study investigated an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Conventional Instruction
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – Journal of Digital Learning in Teacher Education, 2020
Informed by the person-object theory of interest, this study deployed a mixed-method concurrent triangulation design and investigated the impact of major/specialization, gender, and module design on preservice teachers' interest in teaching computational thinking. The study was conducted in a flipped computational thinking module hosted in three…
Descriptors: Blended Learning, Preservice Teachers, Teacher Attitudes, Interests
Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Newsome, Mary L.; Pina, Anthony A.; Mollazehi, Mohammad; Al-Ali, Khalid; Al-Shaboul, Yousef – Electronic Journal of e-Learning, 2022
The sudden and prolonged disruption to learning caused by the COVID-19 pandemic has exposed the vulnerabilities of traditional higher education and revealed the need for a rapid transformation. Lessons from the pandemic have made it clear that the future of higher education will rely heavily on e-learning and the agility of institutions to…
Descriptors: Foreign Countries, Gender Differences, STEM Education, Intellectual Disciplines
Nugent, Gwen; Barker, Bradley; Lester, Houston; Grandgenett, Neal; Valentine, Dagen – Journal of Science Education and Technology, 2019
Electronic textiles, especially those that can be worn (wearable textiles) are gaining traction within the P12 education community. The technology provides hands-on learning that is both exciting and personally relevant, especially for females, who have historically responded positively to aesthetics and textile design. A number of studies have…
Descriptors: STEM Education, Student Attitudes, Educational Technology, Experiential Learning
Elumalai, Kesavan Vadakalu; Sankar, Jayendira P.; R., Kalaichelvi; John, Jeena Ann; Menon, Nidhi; Alqahtani, Mufleh Salem M.; Abumelha, May Abdulaziz – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The objective of the research was to study the relationship of seven independent factors: administrative support, course content, course design, instructor characteristics, learner characteristics, social support, and technical support on quality of e-learning in higher education during the COVID-19 pandemic. Further, the study…
Descriptors: COVID-19, Pandemics, Electronic Learning, Educational Technology
Bayra, Engin; Kaya, Zeki – Online Submission, 2020
The main purpose of this study is to determine the gifted students' self-efficacy of educational technology for technology and design. It is also aimed to find out whether there is a statistically significant difference in terms of the gender, the special talent area, the type of school, the grade level, the education level and income rate of…
Descriptors: Academically Gifted, Self Efficacy, Educational Technology, Technology Uses in Education
Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Susan M. Fulgham and Michael F. Shaughnessy, Contributing Editors for this journal, present their interview with Marcia C. Linn, Professor of Development and Cognition, specializing in education in mathematics, science, and technology, in the Graduate School of Education at the University of California, Berkeley. Linn is currently investigating…
Descriptors: Interviews, Formative Evaluation, Summative Evaluation, Alternative Assessment
Han, Jiying; Yin, Hongbiao; Wang, Junju – Higher Education: The International Journal of Higher Education Research, 2018
This study investigated the characteristics of faculty perceptions of teaching support and teaching efficacy and the relationships between them in Shandong, a province in East China. The results from a sample of 2758 faculty members from 25 public institutions of higher education showed high levels of reported teaching support and teaching…
Descriptors: Foreign Countries, College Faculty, Self Efficacy, Peer Relationship
Viberg, Olga; Andersson, Annika – International Journal of Mobile and Blended Learning, 2019
The roles of self-regulation and structuration in mobile learning are poorly understood. This study therefore examines these aspects in relation to the design and use of mobile technology in an online language learning setting. The online self-regulated learning (SRL) instrument was adopted to measure students' perceived level of self-regulation.…
Descriptors: Metacognition, Educational Technology, Handheld Devices, Online Courses